% \iffalse
% ====================================================================
% \fi
% 
% \subsection{The \texttt{wgexport} class}
% \label{sec:impl:util}
%
% This document class is used for exporting game component to be used
% in a VASSAL module
% libraries.
% 
% \iffalse
%<*exportcls>
%\fi
%
% Class identification and load \texttt{wargame} package
% 
%    \begin{macrocode}
\ProvidesClass{wgexport}
\PassOptionsToClass{multi=tikzpicture,varwidth=false}{standalone}
\DeclareOption{noterrainpic}{%
  \PassOptionsToPackage{\CurrentOption}{wargame}}
\DeclareOption{terrainpic}{%
  \PassOptionsToPackage{\CurrentOption}{wargame}}
\DeclareOption*{%
  \PassOptionsToClass{\CurrentOption}{standalone}}
\ProcessOptions\relax
\LoadClass{standalone}
\RequirePackage{wargame}
%    \end{macrocode}
%
% We need a few utilities before we get to the actual environment.
% First, we need a tools to write out literal left and right curly
% braces.  We do a bit of catcode hackery to accomplish that. 
%
%    \begin{macrocode}
\begingroup
\catcode`\^^I=12
\def\@tabchar{^^I}
\catcode`<=1 \catcode`>=2
\catcode`{=12 \catcode`}=12
\gdef\@lbchar<{>
\gdef\@rbchar<}>
\endgroup
%    \end{macrocode}
%
% Above, we temporarily set the tab, and left and right curly brace
% characters to be regular letters (12), and the catcodes of less than
% and greater than to be those of left and right curly braces
% respectively.  We then define the macros \cs{@tabchar},
% \cs{@lbchar}, and \cs{@rbchar} to produce literal characters.
% \LaTeX already has \cs{@percentchar}. 
%
% Everything we do should go inside this environment.  The single
% optional argument is the file name stem of the output JSON file.
% 
%    \begin{macrocode}
\newenvironment{imagelist}[1][\jobname]{%
  \newwrite\mk@out%
  \def\mk@i{}%
  \def\mk@w{\immediate\write\mk@out}%
  \immediate\openout\mk@out=#1.json
  \mk@w{[}
}{
  \mk@w{\mk@i \@lbchar "name":"End of list", "category": "<<eol>>",
      "subcategory": "" \@rbchar }
  \mk@w{]}
  \immediate\closeout\mk@out
}
%    \end{macrocode}
% 
%
% Preceed all images (\textsf{tikzpicture}) with this command
%
%    
% First argument is the name of the image.  This can be anything.
% Note that for counters, if the name ends in \texttt{flipped} then it
% is considered the backside of a counter.
%
% Second argument is the type of image. Recognised types are
%
% \begin{itemize}
% \item \texttt{board}   for boards
% \item \texttt{oob}     for OOBs
% \item \texttt{chart}   for charts
% \item \texttt{counter} for counters
% \item \texttt{front}   for front page
% \end{itemize}
%
% Other types can be used, and the images will be exported, but the
% Python script pays no particular attention to those then.  Use for
% example to prepare images for help or the like.
%
% The third argument is the sub type.  This is most relevant for the
% counters.  Sub types can be anything, but since the counters will
% receive different prototypes based on the sub type, it makes sense
% to divide into sub types a la
%
% \begin{itemize}
% \item factions
% \item common markers
% \end{itemize}
% 
% The faction sub types should just be the name of the faction.
% E.g., Allies, Axis, Soviet, NATO, Warsaw Pact.  Spaces should not
% matter.
%
% For common markers, there are a few names that are recognised
% specifically by the Python script.  These are
%
% \begin{itemize}
% \item \texttt{common}
% \item \texttt{all}
% \item \texttt{marker}
% \item \texttt{markers}
% \end{itemize}
% 
% Counters that has these sub-types will no be considered to belong
% to any faction.
%
% Note that the Python script uses the faction names to guess the
% players of the game, and uses them in several places.
%
% 
%    \begin{macrocode}
\def\info{%
  \@ifstar{\@@info{,}}{\@@info{\@rbchar,}}}
\def\@@info#1#2#3#4{%
  \chit@dbg{2}{Making image `#2' of type `#3'/`#4' on page \thepage}%
  \mk@w{ \@lbchar}%
  \mk@w{ \space "name": "#2",}%
  \mk@w{ \space "category": "#3",}%
  \mk@w{ \space "subcategory": "#4", }%
  \mk@w{ \space "number": \thepage #1}%
  \let\oldmk@i\mk@i%
  \ifx#1,\relax\edef\mk@i{\mk@i\space\space}\fi}
\def\end@info{%
  \let\mk@i\oldmk@i%
  \mk@w{ \space \@rbchar,}}
%    \end{macrocode}
% 
% Make separate images for each counter (single sided).
% 
% First optional argument is the group to put the chits into.
% Second optional argument is options to give to each Tikz picture
% environment.  Third, mandatory, argument is the list of chit
% identifiers to render. 
% 
%    \begin{macrocode}
\def\wg@add@drop@margin{%
  \@ifundefined{wg@drop@margin}{}{
    \dimen0=\wg@drop@margin
    % \ifwg@chit@drop
    \ifdim\dimen0>0pt%
      \path ($(current bounding box.north east)+(45:\wg@drop@margin)$)
      -- ($(current bounding box.south west)+(225:\wg@drop@margin)$);
    \fi}}
\def\chitimages{%
  \@ifnextchar[{\@chitimages}{\chitimages[]}%]
}%
\def\@chitimages[#1]{%
  \@ifnextchar[{\@@chitimages[#1]}{\@@chitimages[#1][]}%]
}%
\def\@@chitimages[#1][#2]#3{%
  \begingroup%
  \let\chit@report\do@chit@report%
  \let\natoapp@report\do@natoapp@report%
  \chit@dbg{2}{chits to make images of `#3'}%
  \foreach[count=\ti from 0] \t/\x in #3{%
    \chit@dbg{2}{^^JRow: `\t' (`\x')}
    \ifx\t\empty\else% Ignore empty rows
      \chit@dbg{5}{^^JSubcategory: `\x' (default `#1')}
      % Take sub-category or default
      \ifx\t\x\def\x{#1}\else\ifx\x\empty\def\x{#1}\fi\fi
      \foreach \u/\m in \t{% 
        \ifx\u\empty\else% Ignore empty cells 
          \ifx\u\chit@blank\else%
            \chit@dbg{2}{Next chit `\u' with possible multiplicity `\m'}%
            \ifx\m\@empty\def\m{1}\fi% If no multiplicity defined 
            \ifx\u\m\def\m{1}\fi% If the same as unit
            \chit@dbg{2}{Next chit `\u' multiplicity `\m'}%
            %% We only make one copy of the chit, since we can duplicate
            %% it in VASSAL
            \info*{\u}{counter}{\x}
            \nopagecolor%
            \gdef\wg@drop@margin{0pt}%
            \begin{tikzpicture}[chit has drop=false,#2]
              \chit[\u=\ti]%
              \wg@add@drop@margin%
            \end{tikzpicture}
            \end@info%
            %% \foreach \n in {1,...,\m}{% Make a number of copies 
            %%   \ifx\u\chit@blank%
            %%     \chit@dbg{3}{Ignoring blank chit:\u}%
            %%   \else%
            %%     \info{\u}{counter}{#2}
            %%     \begin{tikzpicture}
            %%       \chit[\u=\ti](\c,\r)%
            %%     \end{tikzpicture}
            %%   \fi%
            %% }%
          \fi%
        \fi%
      }%
      \chit@dbg{2}{End of inner loop}%  
    \fi%
  }%
  \chit@dbg{2}{End of outer loop}%
  \endgroup%
}
%    \end{macrocode}
% 
% Make separate images for each counter (double sided).  The back-side
% counters must be defined by append `\texttt{ flipped}' the front
% face name.
%
% First optional argument is the group to put the chits into.
% Second optional argument is options to give to each Tikz picture
% environment.  Third, mandatory, argument is the list of chit
% identifiers to render. 
% 
%    \begin{macrocode}
\def\doublechitimages{%
  \@ifnextchar[{\@doublechitimages}{\doublechitimages[]}%]
}%
\def\@doublechitimages[#1]{%
  \@ifnextchar[{\@@doublechitimages[#1]}{\@@doublechitimages[#1][]}%]
}%
\def\@@doublechitimages[#1][#2]#3{%
  \begingroup%
  \let\chit@report\do@chit@report%
  \let\natoapp@report\do@natoapp@report%
  \foreach[count=\ti from 0] \t/\x in #3{%
    \ifx\t\empty\else% Ignore empty rows
      \chit@dbg{5}{^^JSubcategory: `\x' (default `#1')}
      % Take sub-category or default
      \ifx\t\x\def\x{#1}\else\ifx\x\empty\def\x{#1}\fi\fi
      \foreach \u/\m in \t{% 
        \ifx\u\empty\else% Ignore empty cells 
          \ifx\u\chit@blank\else%
            \chit@dbg{2}{Next chit `\u' with possible multiplicity `\m'}%
            \ifx\m\@empty\def\m{1}\fi% If not multiplicity defined 
            \ifx\u\m\def\m{1}\fi% If the same as unit
            \chit@dbg{2}{Next chit `\u' multiplicity `\m'}%
            %% Flipped chit
            \edef\s{\u\space flipped}%
            %% We only make one copy of the chit, since we can duplicate
            %% it in VASSAL
            \info*{\u}{counter}{\x}%
            \nopagecolor%
            \gdef\wg@drop@margin{0pt}%
            \begin{tikzpicture}[chit has drop=false,#2]%
              \chit[\u=\ti]%
              \wg@add@drop@margin%
            \end{tikzpicture}%
            \end@info%
            \info*{\s}{counter}{\x}%
            \nopagecolor%
            \begin{tikzpicture}[chit has drop=false,#2]%
              \chit[\s=\ti]%
              \wg@add@drop@margin%
            \end{tikzpicture}%
            \end@info%
            %% \foreach \n in {1,...,\m}{% Make a number of copies 
            %%   \ifx\u\chit@blank%
            %%     \chit@dbg{3}{Ignoring blank chit:\u}%
            %%   \else%
            %%     \info{\u}{counter}{#2}
            %%     \begin{tikzpicture}
            %%       \chit[\u=\ti](\c,\r)%
            %%     \end{tikzpicture}
            %%   \fi%
            %% }%
          \fi%
        \fi%
      }%
    \fi%
  }%
  \endgroup%
}
%    \end{macrocode}
%
% Special for boards, we have the environment \textsf{boardimage}.
% Like \cs{info} we must specify the name and sub-category of the
% board, but the category is assumed to be \texttt{board} (though the
% optional argument can specify a different category).
%
% Within this environment some specific styles are defined that allows
% the user to specify VASSAL zones on the board.  For this to work
% properly, the parent \textsf{tikzpicture} \emph{must} have the style
% \texttt{zoned}.  This style will record the bounding box of the
% picture which we will need to calculate VASSAL coordinates later
% on.
%
% Other styles are \texttt{zone scope}, to be applied to
% \texttt{scope}s in the picture, and \texttt{zone path} to be applied
% to \texttt{path}s (or \cs{draw}, \cs{fill}, or the like) in the
% picture.  These will record coordinates of these elements in side
% the picture.  The Python script will then define VASSAL zones based
% on these coordinates.
%
% For \texttt{zone scope} applied to a \texttt{scope}, what is
% recorded are
%
% \begin{itemize}
% \item The current coordinate transformation matrix
% \item The current translation
% \item The bounding box, within the current transformation and
%   translation. 
% \end{itemize}
%
% To define a zone in the board, simply enclose it in a
%
% \begin{verbatim}
% \begin{scope}[zone scope=name]
%   ...
% \end{scope}
% \end{verbatim}
%
% The \meta{name} will be the name of the scope.  If this contains the
% sub-string \texttt{hex} (upper, lower, or mixed case), then the zone
% will get a hex grid with numbering attached to it.
%
% If the \meta{name} contains the sub-string \texttt{turn} (any case),
% then it is assumed to be a turn track and a rectangular grid will be
% attached.  The column and row separator will be set to \texttt{T},
% so that it won't collide with the main zone.  Similar if \meta{name}
% contains \texttt{oob}, except the separator is set to \texttt{O}. 
%
% If \meta{name} contains the sub-string \texttt{pool}, then it is
% assumed to be a pool of counters, and \emph{no} grid is attached. 
%
% For \texttt{zone path} applied to a \texttt{path}, what is recorded
% is the path coordinates (as straight line segments) in the global
% coordinate system.
%
% Both styles take one argument --- the name of the zone.  If that
% name contains the sub-string \texttt{hex} anywhere in the name, then
% the zone is assumed to contain a hex grid.  Otherwise, a rectangular
% grid (of fixed size) will be applied to it.
%
% The environment \texttt{boardimage} also records the coordinate
% options currently in use (keys \texttt{hex/first row is},
% \texttt{hex/row direction is}, and so on), as well as the current
% label option (as defined by \texttt{every hex} or \texttt{every hex
% node}).
%
%
% The information extracted is written to the
% \cs{jobname}\texttt{.json} file as a sub-object (with name given by
% the first optional argument) of the image object.  In that way, we
% can later on easily get the information from our catalogue of
% images. 
%
% Note, the styles \texttt{zoned}, \texttt{zone scope}, and
% \texttt{zone path} are defined in \texttt{wargame} to be dummies so
% that one can have them in the definition of the board without
% impact. 
%    \begin{macrocode}
\def\mk@transform{%
  \pgfgettransformentries{\mxx}{\mxy}{\myx}{\myy}{\ptdx}{\ptdy}
  \wg@pt@to@cm{\ptdx}\edef\dx{\pgfmathresult}
  \wg@pt@to@cm{\ptdy}\edef\dy{\pgfmathresult}
  \mk@w{ \mk@i "xx": \mxx,}
  \mk@w{ \mk@i "xy": \mxy,}
  \mk@w{ \mk@i "yx": \myx,}
  \mk@w{ \mk@i "yy": \myy,}
  \mk@w{ \mk@i "dx": \dx,}
  \mk@w{ \mk@i "dy": \dy,}
}
%    \end{macrocode}
%    \begin{macrocode}
\def\mk@bb#1{%
  \wg@get@bb{#1}
  \mk@w{ \mk@i "lower left":  [\llx,\lly],}
  \mk@w{ \mk@i "upper right": [\urx,\ury],}
  \begingroup  
   \wg@get@global@nchor{#1}{south west}
   \mk@w{ \mk@i "global lower left":  [\tmp@x,\tmp@y],}
   \wg@get@global@nchor{#1}{north east}
   \mk@w{ \mk@i "global upper right": [\tmp@x,\tmp@y]}
 \endgroup
}
\def\mk@pos#1(#2){%
  \wg@dbg{10}{^^JMarking `#2' with `#1' - start}
  \coordinate[transform shape] (tmp) at (#2) {};
  \wg@get@nchor{tmp}{center}
  \wg@dbg{3}{^^JMarking `#2' with `#1' - `\tmp@x',\tmp@y'}
  \tikzset{zone point={#1}{\tmp@x}{\tmp@y}}
}
%    \end{macrocode}
%
% For the key \texttt{zone path} to work, we need to be able to record
% the path as it moves along.  To that end, we make a custom
% decoration that will do that for us, and, once the path is finished,
% write the path to our JSON file. 
%
%    \begin{macrocode}
\pgfdeclaredecoration{record path construction}{initial}{%
  \state{initial}[width=0pt,next state=more]{
    \begingroup
      \pgf@decorate@inputsegment@first
      \ptpoint@to@cm{\the\pgf@x}{\the\pgf@y}
      \xdef\wg@path{[\x,\y]}
    \endgroup
  }%
  \state{more}[width=\pgfdecoratedinputsegmentremainingdistance]{%
    \begingroup
      \pgf@decorate@inputsegment@last
      \ptpoint@to@cm{\the\pgf@x}{\the\pgf@y}
      \xdef\wg@path{\wg@path,[\x,\y]}
    \endgroup
  }
  \state{final}{%
    \begingroup
      \pgf@decorate@inputsegment@last
      \ptpoint@to@cm{\the\pgf@x}{\the\pgf@y}
      \xdef\wg@path{\wg@path,[\x,\y]}
    \endgroup
    \mk@w{ \mk@i "zone path \wg@record@path@name": \@lbchar}
    \mk@w{ \mk@i\space "path": [\wg@path] \@rbchar,}
  }
}%
%    \end{macrocode}
%    
% Now we can make our environment
%
% The first thing we do is to use the \cs{info} macro to mark the
% image. Then we open our JSON file. We make a short-hand macro for
% writing to that file.  The macro \cs{bd@i} records the current
% indention (which is important in JSON)
% 
%    \begin{macrocode}
\newenvironment{boardimage}[3][board]{%
  \def\bd@n{#2}
  \newcount\mk@point
  \mk@point=0
  \let\oomk@i\mk@i%
  \let\markpos\mk@pos%
%    \end{macrocode}
%
%
% Then, to extract the label option, we make a dummy \texttt{node}
% with the styles \texttt{every hex} and \texttt{every hex node}, so
% we can extract that option. 
%
%    \begin{macrocode}
  \info{dummy}{<<dummy>>}{}%
  %\tikz{}%
  \tikz{\scoped[%
    every hex/.try,every hex node/.try,
    ]{%
      \def\hex@col{0}%
      \def\hex@row{0}%
      \node[hex,inner sep=0,outer sep=0]{%
        %\message{^^JHex label: `\meaning\hex@label'}%
        \global\let\mk@label\hex@label}}}%
%    \end{macrocode}
%
% The next thing we do is to make an object.  The first things we put
% in are the units used (``cm''), and the grid options.
%
%    \begin{macrocode}
  \info*{#2}{#1}{#3}%
  \mk@w{ \mk@i "zones": \@lbchar}%
  \edef\mk@i{\mk@i\space}
  %% Everything is made into centimeters
  \mk@w{ \mk@i "units": "cm",}
  \hex@dbg{3}{Label: `\meaning\mk@label'}
  \@ifundefined{mk@label}{}{\mk@w{ \mk@i "labels": "\mk@label",}}
  %% Write out coordinate options as "coords" object
  \mk@w{ \mk@i"coords": \@lbchar}%
  \mk@w{ \mk@i "row": \@lbchar}%
  \mk@w{ \mk@i\space "offset": \hex@coords@row@off,}%
  \mk@w{ \mk@i\space "factor": \hex@coords@row@fac \@rbchar,}%
  \mk@w{ \mk@i "column": \@lbchar}%
  \mk@w{ \mk@i\space "offset": \hex@coords@col@off,}%
  \mk@w{ \mk@i\space "factor": \hex@coords@col@fac,}%
  \mk@w{ \mk@i\space "top short": "\hex@top@short@col",}%
  \mk@w{ \mk@i\space "bottom short": "\hex@bot@short@col" \@rbchar}%
  \mk@w{ \mk@i\@rbchar,}%
%    \end{macrocode}
%
% We then monkey-patch \cs{boardframe} to also output coordinates to
% our JSON file.  Note that this will probably be embedded in a
% different object. 
%
%    \begin{macrocode}
  %%
  \let\oldbo@rdframe\bo@rdframe%
  \def\bo@rdframe[##1](##2)(##3){%
    \oldbo@rdframe[##1](##2)(##3)%
    \mk@w{ \mk@i"board frame": \@lbchar}
    \mk@w{ \mk@i\space "lower left": [\llx,\lly],}
    \mk@w{ \mk@i\space "upper right": [\urx,\ury],}
    \mk@w{ \mk@i\space "margin": \margin,}
    \mk@w{ \mk@i\space "width": \w,}
    \mk@w{ \mk@i\space "height": \h \@rbchar,}}%
%    \end{macrocode}
%
% Next, we make the style \texttt{zoned} to be applied to the
% \texttt{tikzpicture} environment.  This records the bounding box of
% the full picture. 
%
%    \begin{macrocode}
  \tikzset{
    zoned/.code={% Apply to whole picture
      \pgfkeys{%
        % This needs to be done in the picture!
        /tikz/execute at end picture={%
          \mk@w{ \mk@i "zoned": \@lbchar}
          \mk@transform%
          \mk@bb{current bounding box}
          \mk@w{ \mk@i \@rbchar,}
        }
      }
    },
%    \end{macrocode}
%
% The next style is the \texttt{zone scope}.  At the start of the
% scope we record the current transformation matrix.  Then we install
% a handler to extract the bounding box at the end of the scope.  Note
% that we increase indention here. 
%
%    \begin{macrocode}
    zone scope/.code={%
      \mk@w{ \mk@i"zone scope ##1": \@lbchar}
      \let\omk@i\mk@i
      \edef\mk@i{\mk@i\space}
      \mk@transform%
      %\bd@w{ \@rbchar,}
      \gdef\wg@export@box{##1}%
      \pgfkeys{%
        /tikz/local bounding box=wg export box,
        /tikz/execute at end scope={
          \mk@bb{wg export box}
          \let\mk@i\omk@i
          \mk@w{ \mk@i\@rbchar,}},
      } % pgfkeys
    }, % zone scope
%    \end{macrocode}
% The next style gets the global coordinates of the current (0,0)
% point - f.ex. in a node - and outputs that 
%    \begin{macrocode}
    zone point/.code n args={3}{
      \pgf@xa=##2 cm
      \pgf@ya=##3 cm
      \pgfpointtransformed{\pgfpoint{\pgf@xa}{\pgf@ya}}
      % \pgfpointtransformed{\pgfpoint{0pt}{0pt}}
      \pgf@xa=\pgf@x
      \pgf@ya=\pgf@y
      \wg@pt@to@cm{\the\pgf@xa}\edef\px{\pgfmathresult}
      \wg@pt@to@cm{\the\pgf@ya}\edef\py{\pgfmathresult}
      \advance\mk@point1
      \global\mk@point=\mk@point
      \mk@w{ \mk@i "point\the\mk@point": \@lbchar "name": "##1", "type": "point", "coords":  [\px,\py]
        \@rbchar, }
      %\message{^^JZone point \the\mk@point\space ##1: ##2,##3 -> \px,\py}
    },
    zone oob point/.code n args={3}{
      \pgf@xa=##2 cm
      \pgf@ya=##3 cm
      \advance\pgf@xa.1cm
      \advance\pgf@ya.1cm
      \pgfpointtransformed{\pgfpoint{\pgf@xa}{\pgf@ya}}
      % \pgfpointtransformed{\pgfpoint{0pt}{0pt}}
      \pgf@xa=\pgf@x
      \pgf@ya=\pgf@y
      \wg@pt@to@cm{\the\pgf@xa}\edef\px{\pgfmathresult}
      \wg@pt@to@cm{\the\pgf@ya}\edef\py{\pgfmathresult}
      \advance\mk@point1
      \global\mk@point=\mk@point
      \mk@w{ \mk@i "point\the\mk@point": \@lbchar "name": "##1",
        "parent": "\wg@export@box", "type": "point", "coords":  [\px,\py]
        \@rbchar, }
      %\message{^^JZone point \the\mk@point\space ##1: ##2,##3 -> \px,\py}
    },
    zone global point/.code n args={3}{
      \advance\mk@point1
      \global\mk@point=\mk@point
      \mk@w{ \mk@i "point\the\mk@point": \@lbchar "name": "##1", "type": "point", "coords":  [\px,\py]
        \@rbchar, }
    },      
%    \end{macrocode}
%
% The \texttt{zone path} style is a bit more simple, but only because
% the bulk of the work is done in a decoration.  We need to be able to
% pass a name to that decoration, s we make a key for that.  The user
% need not think about that though. 
%
%    \begin{macrocode}
    /pgf/decoration/record path name/.store in=\wg@record@path@name,
    zone path/.style={%
      postaction={decorate,decoration={
          record path construction,
          record path name=##1}}
    } % zone path
  }% tikzset
}
%    \end{macrocode}
%
% That finishes the first part of the environment.  At the end of the
% environment, we simple write the name of the picture, and close our
% JSON output. 
%
%    \begin{macrocode}
{%
  \mk@w{ \mk@i "name": "\bd@n" }%
  \let\mk@i\oomk@i%
  \mk@w{ \mk@i\@rbchar}%
  \end@info%
}
%    \end{macrocode}
%
% Make battle markers.  Mandatory argument is how many markers,
% optional is the group to add the markers to.
% 
%    \begin{macrocode}
\def\wg@gennumberm@rkers#1#2#3#4{
  \message{^^JNumbered markers: Type=`#1' Max=`#2' Category=`#3'}
  \def\markers{}
  \def\keys{}
  \foreach \i in {1,...,#2}{%
    \xdef\keys{/tikz/#1 \i/.style={/tikz/#1=\i},\keys}
    \xdef\markers{\markers,#1 \i}}
  {%
    \nopagecolor\pgfkeysalsofrom{\keys}\chitimages[#3][#4]{\markers}}}%
\tikzset{
  wg hidden unit/.pic={},
  wg hidden unit/.style={
    chit={
      no chit drop,
      frame={draw=none,fill=none},
      full=wg hidden unit}}}
%
% First optional argument are extra styles
% Second is category
% Third is number of markers
%
\def\battlemarkers{%
  \@ifnextchar[{\@battlemarkers}{\battlemarkers[]}%]
}%
\def\@battlemarkers[#1]{%
  \@ifnextchar[{\@@battlemarkers[#1]}{\battlemarkers[#1][BattleMarkers]}%]
}%
\def\@@battlemarkers[#1][#2]#3{%
  \wg@gennumberm@rkers{battle marker}{#3}{#2}{#1}%
  \message{^^JMake a hidden unit and add to Markers category}
  {%
    \nopagecolor%
    \chitimages[Markers]{{wg hidden unit}}%
    %
    \info{battle-marker-icon}{icon}{}%
    \tikz[scale=.7,transform shape,auto icon more/.try]{%
      \pic{battle marker=0};}%
    \info{clear-battles-icon}{icon}{}
    \tikz[scale=.4,transform shape,auto icon more/.try]{%
      \pic{eliminate icon};
      \pic[scale=.7,transform shape] at (-.3,0) {battle marker=0};}%
  }%
}
%    \end{macrocode}
% 
% Make odds markers.  Mandatory argument is a list of odds and fill colours.
% Optional is the group to add the markers to.
% 
%    \begin{macrocode}
\def\wg@gencolorm@rkers#1#2#3#4{%
  \def\markers{}
  \def\keys{}
  \foreach \o/\f/\n [count=\i] in {#2}{%
    \ifx\n\f\def\n{\o}\fi%
    \ifx\o\f\def\f{white}\fi%
    \message{^^JColour no \i marker `#1 \n' w/fill `\f' text `\o'}%
    \protected@xdef\keys{/tikz/#1 \n/.style={/tikz/#1={\o,\f}},\keys}
    \xdef\markers{\markers,#1 \n}
  }%
  {%
    \nopagecolor%
    \pgfkeysalsofrom{\keys}%
    \chitimages[#3][#4]{\markers}%
  }%
}%
%
% First optional argument are extra styles
% Second is category
% Third is marker list
%
\def\oddsmarkers{%
  \@ifnextchar[{\@oddsmarkers}{\oddsmarkers[]}%]
}%
\def\@oddsmarkers[#1]{%
  \@ifnextchar[{\@@oddsmarkers[#1]}{\oddsmarkers[#1][OddsMarkers]}%]
}%
\def\@@oddsmarkers[#1][#2]#3{%
  \wg@gencolorm@rkers{odds marker}{#3}{#2}{#1}%
  \info{odds-battles-icon}{icon}{}
  \tikz[scale=.5,transform shape,auto icon more/.try]{%
    \pic{odds marker={?:?,white}}}
  \info{resolve-battles-icon}{icon}{}
  \tikz[scale=.3,transform shape,auto icon more/.try]{%
    \pic{dice};
    \pic[scale=1.2,transform shape] at (-.2,-.2) {battle marker=0};}%
}
%    \end{macrocode}
% 
% Make results markers.  Mandatory argument is a list of results and
% fill colours.  Optional is the group to add the markers to.
% 
%
% First optional argument are extra styles
% Second is category
% Third is marker list
%
%    \begin{macrocode}
\def\resultmarkers{%
  \@ifnextchar[{\@resultmarkers}{\resultmarkers[]}%]
}%
\def\@resultmarkers[#1]{%
  \@ifnextchar[{\@@resultmarkers[#1]}{\resultmarkers[#1][ResultMarkers]}%]
}%
\def\@@resultmarkers[#1][#2]#3{%
  \wg@gencolorm@rkers{result marker}{#3}{#2}{#1}}%
%    \end{macrocode}
% 
% Common icons used by many modules
% 
%    \begin{macrocode}
\DeclareRobustCommand\commonicons[3][]{%
  \begingroup%
  \nopagecolor%
  \tikzset{auto icon/.style={scale=.4,transform shape,#1}}%
  %
  \info{pool-icon}{icon}{}
  \tikz[auto icon,auto icon more/.try]{\pic{pool icon};}
  % 
  \info{oob-icon}{icon}{}%
  \tikz[auto icon,auto icon more/.try]{\pic{oob icon={#2}{#3}};}%
  %
  \info{flip-icon}{icon}{}%
  \tikz[auto icon,auto icon more/.try]{\pic{flip icon};}%
  %
  \info{eliminate-icon}{icon}{}%
  \tikz[auto icon,auto icon more/.try]{\pic{eliminate icon};}%
  %
  \info{restore-icon}{icon}{}%
  \tikz[auto icon,auto icon more/.try]{\pic{restore icon};}%
  %
  \info{dice-icon}{icon}{}%
  \tikz[auto icon,scale=.9,auto icon more/.try]{\pic{dice};}%  
  %
  \info{unit-icon}{icon}{}%
  \tikz[auto icon,scale=.7,auto icon more/.try]{%
    \chit[fill=#2,
      symbol={[
        scale line widths,
        line width=1pt,
        faction=friend,
        command=land,
        main=infantry,
        scale=1.3](0,-.15)}]}%
    %
    \info{layer-icon}{icon}{}%
    \begin{tikzpicture}[scale=.25]
      \foreach \i in {-1,0,1}{
        \scoped[shift={(0,\i*.15)}]{
          \draw[black,fill=white] (-.5,0)
          --(0,.3)--(.5,0)--(0,-.3)--cycle;
        }
      }
    \end{tikzpicture}%
    %
    \info{los-icon}{icon}{}
    \begin{tikzpicture}[scale=.25]
      \draw[scale line widths,line width=2pt,fill=white](-.5,0)
      to[out=70,in=110] (.5,0)
      to[out=-110,in=-70] cycle;
      \begin{scope}[even odd rule]
        \clip circle(.2);
        \fill circle(.2) (125:.18) circle(.1);
      \end{scope}
    \end{tikzpicture}%
  %
  \endgroup%
}
%    \end{macrocode}
%    
% \subsubsection{Making dice}
% \begin{Syntax}
%   \cs{dice}\oarg{tikz-options}\oarg{node-options}\marg{name}\marg{name}\marg{list}
% \end{Syntax}
% \begin{enumerate}
% \item \meta{tikz-options}
% \item \meta{node-options}
% \item \meta{name} - an identifier - e.g., the same as \meta{shape}.
% \item \meta{shape} - one of \texttt{d4}, \texttt{d6}, \texttt{d8},
%   \texttt{d10}, \texttt{d12}, or \texttt{d20}.
% \item \meta{list} - list of pairs
%   \meta{value}\texttt{/}\meta{printed}, where \meta{value} is the
%   value, and \meta{printed} is the shown value. If \meta{printed} is
%   left out, then \meta{value} is used.
% \end{enumerate}
% 
%    \begin{macrocode}
\def\dice{%
  \@ifnextchar[{\wg@dice}{\wg@dice[]}%]
}
\def\wg@dice[#1]{%
  \@ifnextchar[{\wg@@dice{#1}}{\wg@@dice{#1}[]} %]
}
\def\wg@@dice#1[#2]#3#4#5{%
  \foreach \v/\p in {#5}{%
    \info{#3-\v}{die-roll}{#3}
    \tikz[#1]{
      %\node[shape=#4,transform shape,draw=none,fill=black,opacity=.5]
      %at (.05,-.03){};
      \node[shape=#4,#2,transform shape,
      chit drop
      ]{\p};\wg@add@drop@margin{}}}}
%    \end{macrocode}
% 
% \subsubsection{Hooks into chits, etc.}
% 
% TO BE DONE: We could add hook the \texttt{hex} shape that would
% allow us to write out the settings for each of these.  This would
% allow us to make data files that contain the information available
% in the \LaTeX{} code.  
%
% If one then assumed that for example the upper left corner holds the
% start-up hex, then one could use that information.
% 
% The code below exports the chit information to the JSON file.
% Together with the battle, odds, and result markers stuff above, this
% allows the exporter to almost automatically set up battle odds and
% result calculations.   The fields exported are 
%
% \begin{itemize}
% \item Left and right identifiers
% \item Upper left, upper right, lower left, and lower right
%   identifiers. (some care must be taken if these contains graphics
%   and not just text.)
% \item Factors
% \item NATO symbol
%   \begin{itemize}
%   \item Faction, command, echelon
%   \item Mains
%   \item Left, right, top, and bottom attributes and modifiers
%   \item Below attribute 
%   \end{itemize}
% \end{itemize}
%
% The exporter can set up prototypes for NATO types, echelons,
% etc. The exporter can also set factors as marks on the units. 
%
%    \begin{macrocode}
\tikzset{
  zone turn/.store in=\zone@turn,
  zone mult/.store in=\zone@mult
}
\def\@chit@rep@line#1#2{%
  \@ifundefined{#2}{}{
    \edef\wg@chit@tmp{\csname #2\endcsname}
    {\escapechar=`/
      \xdef\tmp{\detokenize\expandafter{\wg@chit@tmp} \@empty}}
    % \message{^^J\meaning\@tmp -> \meaning\tmp}
    \mk@w{ \mk@i\space "#1": "\tmp",}}}
  
\def\do@chit@report{%
  \chit@dbg{3}{Start of Chit Report}
  \mk@w{ \mk@i "chit": \@lbchar}
  \chit@dbg{3}{Report - ID}
  \@ifundefined{id}{}         {\mk@w{ \mk@i\space "id":      "\id", }}%
  \chit@dbg{3}{Report - Symbol: `\meaning\chit@symbol'}
  \@ifundefined{chit@symbol}{}{\mk@w{ \mk@i\space "symbol":  "true", }}%
  \chit@dbg{3}{Report - Full: `\meaning\chit@full'}
  \@chit@rep@line{full}{chit@full}
  \chit@dbg{3}{Report - Factors: `\meaning\chit@factors'}
  \@chit@rep@line{factors}{chit@factors}%
  \chit@dbg{3}{Report - Left: `\meaning\chit@left'}
  \@chit@rep@line{left}{chit@left}%
  \chit@dbg{3}{Report - Right: : `\meaning\chit@right'}
  \@chit@rep@line{right}{chit@right}%
  \chit@dbg{3}{Report - Upper left: `\meaning\chit@upper@left'}
  \@chit@rep@line{upper left}{chit@upper@left}%
  \chit@dbg{3}{Report - Lower left: `\meaning\chit@lower@left'}
  \@chit@rep@line{lower left}{chit@lower@left}%
  \chit@dbg{3}{Report - Upper right: `\meaning\chit@upper@right}
  \@chit@rep@line{upper right}{chit@upper@right}%
  \chit@dbg{3}{Report - Lower right: `\meaning\chit@lower@right'}
  \@chit@rep@line{lower right}{chit@lower@right}%
  \chit@dbg{3}{Report - End comma}
  \mk@w{ \mk@i\space "end": 0}
  \@ifundefined{chit@symbol}{
    \mk@w{ \mk@i \@rbchar }
  }{
    \mk@w{ \mk@i \@rbchar, }% NATOAPP6c will follow
  }%
  \chit@dbg{3}{End of Chit Report}
}
%    \end{macrocode}
% Report out NATO App6 symbol settings
%    \begin{macrocode}
\def\do@natoapp@report{%
  \mk@w{ \mk@i "natoapp6c": \@lbchar}
  \@chit@rep@line{id}{\id}
  \@chit@rep@line{faction}{natoapp@fac}
  \@chit@rep@line{command}{natoapp@cmd}
  \@chit@rep@line{echelon}{natoapp@ech}
  \@chit@rep@line{main}{natoapp@main}
  \@chit@rep@line{left}{natoapp@left}
  \@chit@rep@line{right}{natoapp@right}
  \@chit@rep@line{upper}{natoapp@upper}
  \@chit@rep@line{lower}{natoapp@lower}
  \@chit@rep@line{below}{natoapp@below}
  \mk@w{ \mk@i\space "end": 0}
  \mk@w{ \mk@i \@rbchar}
}
\tikzset{
  chit drop margin/.store in=\wg@drop@margin,
  chit drop shadows/.code={
    \pgfkeysalso{%
      /tikz/every chit node/.prefix style={chit drop={#1}},
      /tikz/chit has drop=true}
  },
  chit drop shadows/.default=,
  marker drop shadows/.code={
    \pgfkeysalso{%
      /tikz/every battle marker/.prefix style={chit drop={#1}},
      /tikz/every odds marker/.prefix style={chit drop={#1}},
      /tikz/every result marker/.prefix style={chit drop={#1}},
      /tikz/auto icon more/.prefix style={no chit drop}}},
  marker drop shadows/.default={
    chit has drop=false,
    shadow xshift=0.04cm,
    shadow yshift=-0.04cm,
    shadow blur radius=0.04cm}
}
      
      
%    \end{macrocode}
%
%
% \iffalse
%</exportcls>
%\fi
