| Copyright | (c) Sven Panne 2006-2019 |
|---|---|
| License | BSD3 |
| Maintainer | Sven Panne <svenpanne@gmail.com> |
| Stability | stable |
| Portability | portable |
| Safe Haskell | Safe-Inferred |
| Language | Haskell2010 |
Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries
Description
This module corresponds to section 7.2 (Shader Binaries) of the OpenGL 4.4 spec.
Documentation
newtype ShaderBinaryFormat Source #
Constructors
| ShaderBinaryFormat GLenum |
Instances
| Show ShaderBinaryFormat Source # | |
| Eq ShaderBinaryFormat Source # | |
Defined in Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries Methods (==) :: ShaderBinaryFormat -> ShaderBinaryFormat -> Bool Source # (/=) :: ShaderBinaryFormat -> ShaderBinaryFormat -> Bool Source # | |
| Ord ShaderBinaryFormat Source # | |
Defined in Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries Methods compare :: ShaderBinaryFormat -> ShaderBinaryFormat -> Ordering Source # (<) :: ShaderBinaryFormat -> ShaderBinaryFormat -> Bool Source # (<=) :: ShaderBinaryFormat -> ShaderBinaryFormat -> Bool Source # (>) :: ShaderBinaryFormat -> ShaderBinaryFormat -> Bool Source # (>=) :: ShaderBinaryFormat -> ShaderBinaryFormat -> Bool Source # max :: ShaderBinaryFormat -> ShaderBinaryFormat -> ShaderBinaryFormat Source # min :: ShaderBinaryFormat -> ShaderBinaryFormat -> ShaderBinaryFormat Source # | |
data ShaderBinary Source #
Constructors
| ShaderBinary ShaderBinaryFormat ByteString |
Instances
| Show ShaderBinary Source # | |
| Eq ShaderBinary Source # | |
Defined in Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries Methods (==) :: ShaderBinary -> ShaderBinary -> Bool Source # (/=) :: ShaderBinary -> ShaderBinary -> Bool Source # | |
| Ord ShaderBinary Source # | |
Defined in Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries Methods compare :: ShaderBinary -> ShaderBinary -> Ordering Source # (<) :: ShaderBinary -> ShaderBinary -> Bool Source # (<=) :: ShaderBinary -> ShaderBinary -> Bool Source # (>) :: ShaderBinary -> ShaderBinary -> Bool Source # (>=) :: ShaderBinary -> ShaderBinary -> Bool Source # max :: ShaderBinary -> ShaderBinary -> ShaderBinary Source # min :: ShaderBinary -> ShaderBinary -> ShaderBinary Source # | |