/*
** Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and associated documentation files (the "Software"),
** to deal in the Software without restriction, including without limitation
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
** and/or sell copies of the Software, and to permit persons to whom the
** Software is furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
** FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
** DEALINGS IN THE SOFTWARE.
*/

#include "decode_api_detection.h"

GFXRECON_BEGIN_NAMESPACE(gfxrecon)
GFXRECON_BEGIN_NAMESPACE(decode)

bool DetectAPIs(const std::string& input_filename, bool& dx12_detected, bool& vulkan_detected)
{
    dx12_detected   = false;
    vulkan_detected = false;

    gfxrecon::decode::FileProcessor file_processor;
    if (file_processor.Initialize(input_filename))
    {
        gfxrecon::decode::VulkanDetectionConsumer vulkan_detection_consumer;
        gfxrecon::decode::VulkanDecoder           vulkan_decoder;
        vulkan_decoder.AddConsumer(&vulkan_detection_consumer);
        file_processor.AddDecoder(&vulkan_decoder);
#if defined(D3D12_SUPPORT)
        gfxrecon::decode::Dx12DetectionConsumer dx12_detection_consumer;
        gfxrecon::decode::Dx12Decoder           dx12_decoder;
        dx12_decoder.AddConsumer(&dx12_detection_consumer);
        file_processor.AddDecoder(&dx12_decoder);
#endif
        file_processor.ProcessAllFrames();
#if defined(D3D12_SUPPORT)
        if (dx12_detection_consumer.WasD3D12APIDetected())
        {
            dx12_detected = true;
        }
#endif
        if (vulkan_detection_consumer.WasVulkanAPIDetected())
        {
            vulkan_detected = true;
        }
    }
    return dx12_detected || vulkan_detected;
}

GFXRECON_END_NAMESPACE(decode)
GFXRECON_END_NAMESPACE(gfxrecon)
