/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef NUVIE_SCREEN_GAME_PALETTE_H
#define NUVIE_SCREEN_GAME_PALETTE_H

#include "ultima/nuvie/screen/screen.h"

namespace Ultima {
namespace Nuvie {

class Configuration;

class GamePalette {
	uint8 *palette;
	Screen *screen;
	Configuration *config;
	uint8 counter;
	uint8 bg_color;

public:

	GamePalette(Screen *s, Configuration *cfg);
	~GamePalette();
	void rotatePalette();
	uint8 get_bg_color() {
		return bg_color;
	}
	void set_palette();

	bool loadPaletteIntoBuffer(unsigned char *pal);

protected:

	bool loadPalette();
};

} // End of namespace Nuvie
} // End of namespace Ultima

#endif
