loc = select_location_with_projectile(0x17d)

if loc == nil then return end

if map_can_put_obj(loc) and map_is_water(loc.x,loc.y,loc.z) == false then
	obj = Obj.new(320); --sleep field
	obj.temporary = true
	obj.x,obj.y,obj.z = loc.x,loc.y,loc.z
	Obj.moveToMap(obj)
	fade_obj_in(obj)
	magic_success()
else
	magic_not_possible()
end
