/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef STARK_UI_FMV_PLAYER_H
#define STARK_UI_FMV_PLAYER_H

#include "engines/stark/ui/screen.h"
#include "engines/stark/ui/window.h"

#include "video/bink_decoder.h"

namespace Video {
class BinkDecoder;
}

namespace Stark {

namespace Gfx {
class SurfaceRenderer;
class Texture;
}

/**
 * FMV Player
 *
 * Handles the state of the currently running FMV.
 */
class FMVScreen : public SingleWindowScreen {
public:
	FMVScreen(Gfx::Driver *gfx, Cursor *cursor);
	virtual ~FMVScreen();
	void play(const Common::String &name);
	void stop();

protected:
	void onGameLoop() override;
	void onRender() override;

private:
	bool isPlaying();

	Video::BinkDecoder *_decoder;
	Gfx::SurfaceRenderer *_surfaceRenderer;
	Gfx::Texture *_texture;
};

} // End of namespace Stark

#endif // STARK_UI_FMV_PLAYER_H
