/*
** Auxiliary functions for building Lua libraries
** See Copyright Notice in lua.h
*/


/* Please Notice: This file uses only the official API of Lua
** Any function declared here could be written as an application
** function. With care, these functions can be used by other libraries.
*/

#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/lua.h"
#include "engines/grim/lua/luadebug.h"
#include "engines/grim/lua/lmem.h"

namespace Grim {

void luaL_argerror(int32 numarg, const char *extramsg) {
	const char *funcname;
	lua_getobjname(lua_stackedfunction(0), &funcname);
	if (!funcname)
		funcname = "???";
	if (!extramsg)
		luaL_verror("bad argument #%d to function `%.50s'", numarg, funcname);
	else
		luaL_verror("bad argument #%d to function `%.50s' (%.100s)", numarg, funcname, extramsg);
}

const char *luaL_check_string(int32 numArg) {
	lua_Object o = lua_getparam(numArg);
	luaL_arg_check(lua_isstring(o), numArg, "string expected");
	return lua_getstring(o);
}

const char *luaL_opt_string(int32 numArg, const char *def) {
	return (lua_getparam(numArg) == LUA_NOOBJECT) ? def : luaL_check_string(numArg);
}

float luaL_check_number(int32 numArg) {
	lua_Object o = lua_getparam(numArg);
	luaL_arg_check(lua_isnumber(o), numArg, "number expected");
	return lua_getnumber(o);
}

float luaL_opt_number(int32 numArg, float def) {
	return (lua_getparam(numArg) == LUA_NOOBJECT) ? def : luaL_check_number(numArg);
}

lua_Object luaL_tablearg(int32 arg) {
	lua_Object o = lua_getparam(arg);
	luaL_arg_check(lua_istable(o), arg, "table expected");
	return o;
}

lua_Object luaL_functionarg(int32 arg) {
	lua_Object o = lua_getparam(arg);
	luaL_arg_check(lua_isfunction(o), arg, "function expected");
	return o;
}

lua_Object luaL_nonnullarg(int32 numArg) {
	lua_Object o = lua_getparam(numArg);
	luaL_arg_check(o != LUA_NOOBJECT, numArg, "value expected");
	return o;
}

luaL_libList *list_of_libs = nullptr;

void luaL_addlibtolist(luaL_reg *l, int32 n) {
	luaL_libList *list = (luaL_libList *)luaM_malloc(sizeof(luaL_libList));
	list->list = l;
	list->number = n;
	list->next = list_of_libs;
	list_of_libs = list;
}

void lua_removelibslists() {
	luaL_libList *list = list_of_libs;
	while (list) {
		luaL_libList *nextList = list->next;
		luaM_free(list);
		list = nextList;
	}
	list_of_libs = nullptr;
}

void luaL_openlib(luaL_reg *l, int32 n) {
	int32 i;
	lua_open();  // make sure lua is already open
	for (i = 0; i < n; i++)
		lua_register(l[i].name, l[i].func);
	luaL_addlibtolist(l, n);
}

void luaL_verror(const char *fmt, ...) {
	char buff[500];
	va_list argp;

	va_start(argp, fmt);
	vsprintf(buff, fmt, argp);
	va_end(argp);
	lua_error(buff);
}

} // end of namespace Grim
