/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#if !defined(SCUMM_HE_ANIMATION_H) && defined(ENABLE_HE)
#define SCUMM_HE_ANIMATION_H

namespace Audio {
class Mixer;
}

namespace Common {
class String;
}

namespace Video {
class VideoDecoder;
}

namespace Scumm {

class ScummEngine_v90he;

class MoviePlayer {
public:
	MoviePlayer(ScummEngine_v90he *vm, Audio::Mixer *mixer);
	~MoviePlayer();

	int getImageNum();
	int load(const Common::String &filename, int flags, int image = 0);

	void copyFrameToBuffer(byte *dst, int dstType, uint x, uint y, uint pitch);
	void handleNextFrame();

	void close();
	int getWidth() const;
	int getHeight() const;
	int getFrameCount() const;
	int getCurFrame() const;

private:
	ScummEngine_v90he *_vm;

	Video::VideoDecoder *_video;

	uint32 _flags;
	uint32 _wizResNum;
};

} // End of namespace Scumm

#endif
