/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef ULTIMA_ULTIMA1_WIDGETS_MERCHANT_ARMOR_H
#define ULTIMA_ULTIMA1_WIDGETS_MERCHANT_ARMOR_H

#include "ultima/ultima1/widgets/merchant.h"

namespace Ultima {
namespace Ultima1 {
namespace Widgets {

/**
 * Implements the armor merchant
 */
class MerchantArmor : public Merchant {
	DECLARE_MESSAGE_MAP;
private:
	/**
	 * Handles getting or stealing armor
	 * @param checkStealing		If set, checks for stealing
	 */
	void findArmor(bool checkStealing);
public:
	DECLARE_WIDGET(MerchantArmor)
	CLASSDEF;

	/**
	 * Constructor
	 */
	MerchantArmor(Ultima1Game *game, Maps::MapBase *map, int hitPoints) :
		Merchant(game, map, 50, hitPoints) {}

	/**
	 * Constructor
	 */
	MerchantArmor(Ultima1Game *game, Maps::MapBase *map, uint tileNum, int hitPoints) :
		Merchant(game, map, tileNum, hitPoints) {}

	/**
	 * Constructor
	 */
	MerchantArmor(Ultima1Game *game, Maps::MapBase *map) : Merchant(game, map, 50) {}

	/**
	 * Does the get action
	 */
	void get() override;

	/**
	 * Does the steal action
	 */
	void steal() override;
};

} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima

#endif
