/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef SUPERNOVA_SOUND_H
#define SUPERNOVA_SOUND_H

#include "audio/mixer.h"

namespace Supernova {

class SupernovaEngine;
class ResourceManager;

enum AudioId {
	// Supernova 1
	kAudioFoundLocation,        // 44|0
	kAudioCrash,                // 45|0
	kAudioVoiceHalt,            // 46|0
	kAudioGunShot,              // 46|2510
	kAudioSmash,                // 46|4020
	kAudioVoiceSupernova,       // 47|0
	kAudioVoiceYeah,            // 47|24010
	kAudioRobotShock,           // 48|0
	kAudioRobotBreaks,          // 48|2510
	kAudioShock,                // 48|10520
	kAudioTurntable,            // 48|13530
	kAudioSiren,                // 50|0
	kAudioSnoring,              // 50|12786
	kAudioRocks,                // 51|0
	kAudioDeath,                // 53|0
	kAudioAlarm,                // 54|0
	kAudioSuccess,              // 54|8010
	kAudioSlideDoor,            // 54|24020
	kAudioDoorOpen,             // 54|30030
	kAudioDoorClose,            // 54|31040
	kAudioNumSamples1,

	// Supernova 2
	kAudioIntroDing = 0,
	kAudioSuccess2,
	kAudioTaxiOpen,
	kAudioTaxiLeaving,
	kAudioTaxiArriving,
	kAudioKiosk,
	kAudioStage1,
	kAudioStage2,
	kAudioAppearance1,
	kAudioAppearance2,
	kAudioAppearance3,
	kAudioElevatorBell,
	kAudioElevator1,
	kAudioShip1,
	kAudioShip2,
	kAudioShip3,
	kAudioShipDeath,
	kAudioDeath2,
	kAudioCaught,
	kAudioNumSamples2
};

enum MusicId {
	kMusicIntro,
	kMusicOutro,
	kMusicMadMonkeys
};

class Sound {
public:

public:
	Sound(Audio::Mixer *mixer, ResourceManager *resMan);

	void play(AudioId index);
	void play(MusicId index);
	void playSiren();
	void setVolume(int volume);
	int getVolume();
	void stop();
	bool isPlaying();
private:
	Audio::Mixer *_mixer;
	ResourceManager *_resMan;
	Audio::SoundHandle _soundHandle;
};

}

#endif
