/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "bladerunner/script/ai_script.h"
namespace BladeRunner {

AIScriptGordo::AIScriptGordo(BladeRunnerEngine *vm) : AIScriptBase(vm) {
	_resumeIdleAfterFramesetCompletesFlag = false;
	_counter = 0;
	_counterTarget = 0;
	_frameMin = 0;
	_frameDelta = 0;
	_frameMax = 0;
	_state = 0;
}

void AIScriptGordo::Initialize() {
	_animationState = 0;
	_animationFrame = 0;
	_animationStateNext = 0;
	_resumeIdleAfterFramesetCompletesFlag = false;
	_counter = 0;
	_counterTarget = 0;
	_frameMin = 0;
	_frameDelta = 1;
	_frameMax = 0;
	_state = 0;
	Actor_Set_Goal_Number(kActorGordo, kGoalGordoDefault);
}

bool AIScriptGordo::Update() {
	if (Global_Variable_Query(kVariableChapter) == 1) {
		if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoDefault
		 && Actor_Query_Friendliness_To_Other(kActorGordo, kActorMcCoy) < 48
		 && Actor_Query_Is_In_Current_Set(kActorGordo)
		) {
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01StandUp);
			return true;
		}
		if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetCT03_CT04
		 && Actor_Query_Which_Set_In(kActorGordo) == kSetCT01_CT12
		) {
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01WalkAway);
			return true;
		}
	}

	if (Global_Variable_Query(kVariableChapter) == 2
	 && Actor_Query_Goal_Number(kActorGordo) < kGoalGordoWalkAround
	) {
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoWalkAround);
	}

	if (Global_Variable_Query(kVariableChapter) == 3) {
		if (Actor_Query_Goal_Number(kActorGordo) < kGoalGordoStartChapter3) {
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoStartChapter3);
		}
		if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01HostageShot) {
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01HostageDie);
		}
	}

	if (Global_Variable_Query(kVariableChapter) == 4) {
		if (Actor_Query_Goal_Number(kActorGordo) < 300
		 && Actor_Query_Goal_Number(kActorGordo) != kGoalGordoNR01Arrested
		) {
			Actor_Set_Goal_Number(kActorGordo, 300);
		} else if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoGone) {
			Actor_Put_In_Set(kActorGordo, kSetFreeSlotI);
			Actor_Set_At_Waypoint(kActorGordo, 41, 0);
		}
	}

	if (Global_Variable_Query(kVariableChapter) == 5
	 && Actor_Query_Goal_Number(kActorGordo) < 400
	) {
		Actor_Set_Goal_Number(kActorGordo, 400);
	}

	return false;
}

void AIScriptGordo::TimerExpired(int timer) {
	if (timer == kActorTimerAIScriptCustomTask0) {
		AI_Countdown_Timer_Reset(kActorGordo, kActorTimerAIScriptCustomTask0);
		if (Player_Query_Combat_Mode()) {
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01RunAway);
		} else {
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01TalkToMcCoy);
		}
	}
	//return false;
}

void AIScriptGordo::CompletedMovementTrack() {
	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT01Leave
	 || Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT01WalkAway
	) {
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01Left);
		return;// true;
	}

	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT05WalkThrough) {
		if (Player_Query_Current_Set() == kSetCT05
#if !BLADERUNNER_ORIGINAL_BUGS
		    // prevent this dialogue scene if McCoy is climbing the stairs up-again
		    // to avoid a game freeze bug
		    && Player_Has_Control()
#endif
		) {
			Actor_Force_Stop_Walking(kActorMcCoy);
			Player_Loses_Control();
			Player_Set_Combat_Mode(true);
			// we need to set McCoy to Combat Aim via callChangeAnimationMode() (which is forced)
			// Changing the animation to "combat aim" via Actor_Change_Animation_Mode() won't work here
			// (probably because we just switched to combat mode and animation was just set to combat idle)
			// Also note that changing the animation via Actor_Says does not work when in combat mode (at all)!
			// callChangeAnimationMode() does not actually set the _animationMode member for the actor's AI
			// it just changes the animation, so to return back to idle (while player has not control)
			// we will call the callChangeAnimationMode() again.
			// Note the calling the Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAim) won't work
			//		and McCoy will still use the Combat Idle animation in that case
			// see also: kGoalEarlyQNR04McCoyPulledGun for Early Q AI script
			Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle);
			_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatAim);
			Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
			Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
			if (_vm->_cutContent) {
				Actor_Says(kActorMcCoy, 460, kAnimationModeCombatAim);
			}
			Actor_Says(kActorGordo, 50, 13);
			if (_vm->_cutContent) {
				_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatIdle);
				Actor_Says(kActorMcCoy, 465, kAnimationModeCombatIdle);
			} else {
				Actor_Says(kActorMcCoy, 465, kAnimationModeCombatAim);
			}
			Actor_Says(kActorGordo, 60, 14);
			Player_Set_Combat_Mode(false);
			Player_Gains_Control();
		}
		Actor_Clue_Acquire(kActorGordo, kClueMcCoyRetiredZuben, true, -1);
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT05Leave);
		return;// true;
	}

	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT05Leave) {
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT05Left);
		return;// true;
	}

	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT01WalkToHowieLee) {
		Actor_Set_Immunity_To_Obstacles(kActorGordo, false);
		Player_Gains_Control();
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01BidFarewellToHowieLee);
		return;// true;
	}

	if (Actor_Query_Goal_Number(kActorGordo) > kGoalGordoWalkAround
	 && Actor_Query_Goal_Number(kActorGordo) < kGoalGordoStartChapter3
	) {
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoWalkAround);
		return;// true;
	}

	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02GoToPodium) {
		if (Player_Query_Current_Set() == kSetNR02) {
			Ambient_Sounds_Play_Sound(kSfxCOMEDY, 58, 0, 0, 0);
			Actor_Face_Heading(kActorGordo, 0, false);
			Loop_Actor_Travel_Stairs(kActorGordo, 4, true, kAnimationModeIdle);
			Actor_Face_Heading(kActorGordo, 506, false);
			Actor_Says(kActorGordo, 280, 14);
		} else {
			Actor_Set_At_Waypoint(kActorGordo, 357, 506);
		}
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02NextAct);
	}

	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02RunAway1) {
		Game_Flag_Set(kFlagNR02GordoJumpDown);
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02RunAway2);
	}

	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02RunAway3) {
		if (Game_Flag_Query(kFlagGordoIsReplicant)) {
			if (Global_Variable_Query(kVariableHollowayArrest) == 2) {
				Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01WaitAndTakeHostage);
			} else {
				Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01WaitAndAttack);
			}
		} else {
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01WaitAndGiveUp);
		}
		Scene_Exits_Enable();
	}

	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoGoToFreeSlotGAG) {
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoStartChapter3);
	}

	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01RunAway) {
		Music_Stop(2u);
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01RanAway);
	}
	// return false;
}

void AIScriptGordo::ReceivedClue(int clueId, int fromActorId) {
	//return false;
}

void AIScriptGordo::ClickedByPlayer() {
	int goal = Actor_Query_Goal_Number(kActorGordo);
	if (goal == kGoalGordoGoToDNARow
	 || goal == kGoalGordoGoToChinaTown
	) {
		talkToMcCoyInCity();
	} else if (goal == kGoalGordoNR01Arrested) {
		Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
		Actor_Says(kActorMcCoy, 8600, 11);
		Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
		Actor_Says(kActorGordo, 1390, 16);
	} else if (goal == kGoalGordoGone) {
		Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
		Actor_Says(kActorMcCoy, 8665, 14);
	}
	//return false;
}

void AIScriptGordo::EnteredSet(int setId) {
	// return false;
}

void AIScriptGordo::OtherAgentEnteredThisSet(int otherActorId) {
	// return false;
}

void AIScriptGordo::OtherAgentExitedThisSet(int otherActorId) {
	// return false;
}

void AIScriptGordo::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
	// return false;
}

void AIScriptGordo::ShotAtAndMissed() {
	// return false;
}

bool AIScriptGordo::ShotAtAndHit() {
	// Running from NR02
	if (Actor_Query_Goal_Number(kActorGordo) > 219
	 && Actor_Query_Goal_Number(kActorGordo) < 223
	) {
		Actor_Set_Health(kActorGordo, 50, 50);
		return true;
	}

	// Shot as a human
	if (Actor_Query_Goal_Number(kActorGordo) > 239
	 && Actor_Query_Goal_Number(kActorGordo) < 245
	) {
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01Die);
		Delay(1500);
		Actor_Voice_Over(2410, kActorVoiceOver);
		Actor_Voice_Over(2420, kActorVoiceOver);
		Game_Flag_Set(kFlagNR01toNR02);
		Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
	}

	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01WaitAndTakeHostage) {
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01HostageShot);
		return true;
	}
	return false;
}

void AIScriptGordo::Retired(int byActorId) {
	if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01Attack) {
		Player_Loses_Control();
		Game_Flag_Set(kFlagGordoRanAway);
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoGone);
		Delay(2000);
		Player_Set_Combat_Mode(false);
		Actor_Voice_Over(1410, kActorVoiceOver);
		Actor_Voice_Over(1430, kActorVoiceOver);
		Actor_Voice_Over(1440, kActorVoiceOver);
		if (Query_Difficulty_Level() > kGameDifficultyEasy) {
			Global_Variable_Increment(kVariableChinyen, 200);
		}
		Player_Gains_Control();
		Scene_Exits_Enable();
	}

	if (Actor_Query_In_Set(kActorGordo, kSetKP07)) {
		Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1);
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoGone);
		if (Global_Variable_Query(kVariableReplicantsSurvivorsAtMoonbus) == 0) {
			Player_Loses_Control();
			Delay(2000);
			Player_Set_Combat_Mode(false);
#if BLADERUNNER_ORIGINAL_BUGS
			Player_Gains_Control();
#endif // BLADERUNNER_ORIGINAL_BUGS
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1u);
			Game_Flag_Set(kFlagKP07toKP06);
			Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants);
			Set_Enter(kSetKP05_KP06, kSceneKP06);
			return; //true;
		}
	}

	Actor_Set_Goal_Number(kActorGordo, kGoalGordoGone);
	//return false;
}

int AIScriptGordo::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
	return 0;
}

bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	int rnd;

	switch (newGoalNumber) {

	// chapter 1

	case kGoalGordoDefault:
		Actor_Put_In_Set(kActorGordo, kSetCT01_CT12);
		Actor_Set_At_XYZ(kActorGordo, -308.44f, -12.5f, 442.78f, 256);
		Actor_Change_Animation_Mode(kActorGordo, 53);
		break;

	case kGoalGordoCT05WalkThrough:
		AI_Movement_Track_Flush(kActorGordo);
		AI_Movement_Track_Append(kActorGordo, 119, 0);
		AI_Movement_Track_Append(kActorGordo, 118, 0);
		AI_Movement_Track_Repeat(kActorGordo);
		break;

	case kGoalGordoCT05Leave:
		AI_Movement_Track_Flush(kActorGordo);
		AI_Movement_Track_Append(kActorGordo, 119, 0);
		AI_Movement_Track_Append(kActorGordo, 33, 1);
		AI_Movement_Track_Repeat(kActorGordo);
		break;

	case kGoalGordoCT01StandUp:
		Game_Flag_Set(kFlagCT01GordoTalk);
		Actor_Set_Goal_Number(kActorGordo, 99);
		Actor_Change_Animation_Mode(kActorGordo, 29);
		break;

	case kGoalGordoCT01WalkAway:
		AI_Movement_Track_Flush(kActorGordo);
		AI_Movement_Track_Append(kActorGordo, 43, 0);
		AI_Movement_Track_Append(kActorGordo, 33, 1);
		AI_Movement_Track_Repeat(kActorGordo);
		break;

	case kGoalGordoCT01BidFarewellToHowieLee:
		Actor_Face_Actor(kActorGordo, kActorHowieLee, true);
		Actor_Says(kActorGordo, 0, 13);
		Actor_Says(kActorGordo, 10, 16);
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01WalkAway);
		Player_Gains_Control();
		break;

	case kGoalGordoCT01WalkToHowieLee:
		Player_Loses_Control();
		Actor_Set_Immunity_To_Obstacles(kActorGordo, true);
		AI_Movement_Track_Flush(kActorGordo);
		AI_Movement_Track_Append(kActorGordo, 100, 0);
		AI_Movement_Track_Repeat(kActorGordo);
		break;

	// chapter 2

	case kGoalGordoWalkAround:
		AI_Movement_Track_Flush(kActorGordo);
		_animationState = 0;
		_animationFrame = 0;
		_animationStateNext = 0;
		unknown();
		rnd = Random_Query(1, 4);
		if (Actor_Clue_Query(kActorMcCoy, kClueGordoInterview1)
		 || Actor_Clue_Query(kActorMcCoy, kClueGordoInterview2)
		) {
			rnd = Random_Query(4, 5);
		}
		switch (rnd) {
		case 1:
			// fall through
		case 2:
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoGoToDNARow);
			break;

		case 3:
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoGoToChinaTown);
			break;

		case 4:
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoGoToFreeSlotHAGJ);
			break;

		case 5:
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoGoToFreeSlotAH);
			break;
		}
		break;

	case kGoalGordoGoToDNARow:
		AI_Movement_Track_Flush(kActorGordo);
		if (Random_Query(1, 2) == 1) {
			AI_Movement_Track_Append(kActorGordo, 343, 5);
			AI_Movement_Track_Append(kActorGordo, 344, 0);
			AI_Movement_Track_Append(kActorGordo, 345, 0);
			AI_Movement_Track_Append(kActorGordo, 346, 0);
			AI_Movement_Track_Append(kActorGordo, 347, 0);
			AI_Movement_Track_Append(kActorGordo, 348, 5);
		} else {
			AI_Movement_Track_Append(kActorGordo, 348, 5);
			AI_Movement_Track_Append(kActorGordo, 347, 0);
			AI_Movement_Track_Append(kActorGordo, 346, 0);
			AI_Movement_Track_Append(kActorGordo, 345, 0);
			AI_Movement_Track_Append(kActorGordo, 344, 0);
			AI_Movement_Track_Append(kActorGordo, 343, 5);
		}
		if (Game_Flag_Query(kFlagGordoIsReplicant)) {
			AI_Movement_Track_Append(kActorGordo, 33, Random_Query(5, 20));
		} else {
			AI_Movement_Track_Append(kActorGordo, 40, Random_Query(5, 20));
		}
		AI_Movement_Track_Repeat(kActorGordo);
		break;

	case kGoalGordoGoToChinaTown:
		if (Random_Query(1, 3) == 1) {
			AI_Movement_Track_Append(kActorGordo, 54, 1);
			AI_Movement_Track_Append(kActorGordo, 56, 0);
			AI_Movement_Track_Append(kActorGordo, 43, 1);
		} else {
			AI_Movement_Track_Append(kActorGordo, 43, 1);
			AI_Movement_Track_Append(kActorGordo, 56, 0);
			AI_Movement_Track_Append(kActorGordo, 54, 1);
		}
		AI_Movement_Track_Append(kActorGordo, 40, 15);
		AI_Movement_Track_Repeat(kActorGordo);
		break;

	case kGoalGordoGoToFreeSlotHAGJ:
		AI_Movement_Track_Flush(kActorGordo);
		AI_Movement_Track_Append(kActorGordo, 40, Random_Query(15, 45));
		if (Game_Flag_Query(kFlagGordoIsReplicant)) {
			AI_Movement_Track_Append(kActorGordo, 33, Random_Query(10, 30));
		} else {
			AI_Movement_Track_Append(kActorGordo, 33, Random_Query(5, 15));
		}
		AI_Movement_Track_Append(kActorGordo, 39, Random_Query(5, 30));
		AI_Movement_Track_Append(kActorGordo, 42, Random_Query(10, 20));
		AI_Movement_Track_Repeat(kActorGordo);
		break;

	case kGoalGordoGoToFreeSlotAH:
		AI_Movement_Track_Flush(kActorGordo);
		AI_Movement_Track_Append(kActorGordo, 33, Random_Query(15, 45));
		if (!Game_Flag_Query(kFlagGordoIsReplicant)) {
			AI_Movement_Track_Append(kActorGordo, 40, Random_Query(15, 45));
		}
		AI_Movement_Track_Repeat(kActorGordo);
		break;

	// chapter 3

	case kGoalGordoStartChapter3:
		if (Global_Variable_Query(kVariableHollowayArrest) == 2) {
			if (Game_Flag_Query(kFlagLucyRanAway)
			 && Game_Flag_Query(kFlagDektoraRanAway)
			 && Player_Query_Current_Scene() != kSceneNR02
			) {
				Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02WaitAtBar);
			} else {
				Actor_Set_Goal_Number(kActorGordo, kGoalGordoGoToFreeSlotGAG);
			}
		} else {
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02WaitAtBar);
		}
		break;

	case kGoalGordoNR02WaitAtBar:
		AI_Movement_Track_Flush(kActorGordo);
		Actor_Put_In_Set(kActorGordo, kSetNR02);
		Actor_Set_At_XYZ(kActorGordo, 148.12f, -24.0f, 456.04f, 506);
		break;

	case kGoalGordoNR02GoToPodium:
		Player_Gains_Control();
		AI_Movement_Track_Flush(kActorGordo);
		AI_Movement_Track_Append(kActorGordo, 356, 0);
		AI_Movement_Track_Repeat(kActorGordo);
		break;

	case kGoalGordoNR02NextAct:
		switch (Global_Variable_Query(kVariableGordosJoke)) {
		case 0:
			Global_Variable_Increment(kVariableGordosJoke, 1);
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02TellJoke1);
			break;

		case 1:
			Global_Variable_Increment(kVariableGordosJoke, 1);
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02TellJoke2);
			break;

		case 2:
			Global_Variable_Increment(kVariableGordosJoke, 1);
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02TellJoke3);
			break;

		case 3:
			Global_Variable_Increment(kVariableGordosJoke, 1);
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02TalkAboutMcCoy);
			break;
		}
		break;

	case kGoalGordoNR02TellJoke1:
		ADQ_Add_Pause(5000);
		ADQ_Add(kActorGordo, 630, 15);
		ADQ_Add(kActorGordo, 640, 16);
		ADQ_Add_Pause(1000);
		ADQ_Add(kActorGordo, 650, 14);
		break;

	case kGoalGordoNR02TellJoke2:
		ADQ_Add_Pause(1000);
		ADQ_Add(kActorGordo, 660, 16);
		ADQ_Add(kActorGordo, 670, 14);
		ADQ_Add(kActorGordo, 680, 13);
		ADQ_Add(kActorGordo, 690, 17);
		break;

	case kGoalGordoNR02TellJoke3:
		ADQ_Add_Pause(1000);
		ADQ_Add(kActorGordo, 700, 15);
		ADQ_Add(kActorGordo, 710, 13);
		break;

	case kGoalGordoNR02TalkAboutMcCoy:
		Actor_Force_Stop_Walking(kActorMcCoy);
		Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
		Actor_Says(kActorGordo, 720, 16);
		Actor_Says(kActorGordo, 730, 18);
		Music_Stop(1u);
		Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
		Actor_Says(kActorGordo, 740, 17);
		Sound_Play(kSfxRIMSHOT1, 50, 0, 0, 50);
		Sound_Play(kSfxAUDLAFF1, 50, 0, 0, 50);
		Actor_Says(kActorGordo, 750, 16);
		Actor_Says(kActorGordo, 760, 15);
		Actor_Says(kActorGordo, 770, 14);
		Actor_Says(kActorGordo, 780, 13);
		Actor_Says(kActorMcCoy, 3885, 16);
		if (Game_Flag_Query(kFlagGordoIsReplicant)) {
			Actor_Says(kActorGordo, 850, 12);
			Actor_Says(kActorGordo, 860, 15);
			Actor_Says(kActorMcCoy, 3910, 16);
			if (Global_Variable_Query(kVariableHollowayArrest) == 2) {
				Actor_Says(kActorGordo, 870, 16);
				Sound_Play(kSfxRIMSHOT2, 50, 0, 0, 50);
				Sound_Play(kSfxAUDLAFF1, 50, 0, 0, 50);
				Actor_Set_Goal_Number(kActorHolloway, kGoalHollowayGoToNR02);
				Actor_Says(kActorGordo, 880, 17);
				Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02WaitAtPodium);
				Player_Loses_Control();
			} else {
				Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02RunAway1);
			}
		} else {
			Actor_Says(kActorGordo, 790, 12);
			Actor_Says(kActorMcCoy, 3890, 15);
			Sound_Play(kSfxRIMSHOT3, 50, 0, 0, 50);
			Sound_Play(kSfxAUDLAFF3, 50, 0, 0, 50);
			Actor_Says(kActorGordo, 800, 15);
			Actor_Says(kActorGordo, 810, 17);
			Actor_Says(kActorMcCoy, 3895, 16);
			Actor_Says(kActorGordo, 820, 14);
			Actor_Says(kActorMcCoy, 3900, 14);
			Actor_Says(kActorGordo, 830, 15);
			Actor_Says(kActorMcCoy, 3905, 13);
			Actor_Says(kActorGordo, 840, 13);
			Sound_Play(kSfxRIMSHOT4, 50, 0, 0, 50);
			Sound_Play(kSfxAUDLAFF3, 50, 0, 0, 50);
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02RunAway1);
		}
		break;

	case kGoalGordoNR02TalkToMcCoy:
		talkToMcCoyAtNR02();
		break;

	case kGoalGordoNR02RunAway1:
		Actor_Set_Targetable(kActorGordo, true);
		Scene_Exits_Disable();
		AI_Movement_Track_Flush(kActorGordo);
		AI_Movement_Track_Append_Run(kActorGordo, 366, 0);
		AI_Movement_Track_Repeat(kActorGordo);
		Music_Play(kMusicBatl226M, 50, 0, 2, -1, kMusicLoopPlayOnce, 0);
		break;

	case kGoalGordoNR02RunAway2:
		Actor_Set_At_XYZ(kActorGordo, -90.91f, -24.0f, -14.71f, 708);
		Actor_Change_Animation_Mode(kActorGordo, 26);
		break;

	case kGoalGordoNR02RunAway3:
		AI_Movement_Track_Flush(kActorGordo);
		AI_Movement_Track_Append_Run(kActorGordo, 367, 0);
		AI_Movement_Track_Repeat(kActorGordo);
		break;

	case kGoalGordoGoToFreeSlotGAG:
		AI_Movement_Track_Flush(kActorGordo);
		AI_Movement_Track_Append(kActorGordo, 39, 10);
		AI_Movement_Track_Append(kActorGordo, 33, Random_Query(5, 30));
		AI_Movement_Track_Append(kActorGordo, 39, 10);
		AI_Movement_Track_Repeat(kActorGordo);
		break;

	case kGoalGordoNR01WaitAndAttack:
		Actor_Put_In_Set(kActorGordo, kSetNR01);
		Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343);
		break;

	case kGoalGordoNR01WaitAndGiveUp:
		Actor_Put_In_Set(kActorGordo, kSetNR01);
		Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343);
		break;

	case kGoalGordoNR01GiveUp:
		ADQ_Add(kActorGordo, 170, 18);
		AI_Countdown_Timer_Start(kActorGordo, kActorTimerAIScriptCustomTask0, 10);
		break;

	case kGoalGordoNR01TalkToMcCoy:
		Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
		Actor_Says(kActorGordo, 180, 13);
		Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
		Actor_Says(kActorMcCoy, 3075, 13);
		Actor_Says(kActorGordo, 190, 15);
		Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 60, false, true);
		Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
		Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
		Actor_Says(kActorMcCoy, 3080, 15);
		Actor_Says(kActorGordo, 200, 15);
		Actor_Says(kActorMcCoy, 3085, 15);
		dialogue2();
		break;

	case kGoalGordoNR01RunAway:
		AI_Movement_Track_Flush(kActorGordo);
		AI_Movement_Track_Append_Run(kActorGordo, 369, 0);
		AI_Movement_Track_Append_Run(kActorGordo, 370, 0);
		AI_Movement_Track_Append(kActorGordo, 33, 0);
		AI_Movement_Track_Repeat(kActorGordo);
		break;

	case kGoalGordoNR01WaitAndTakeHostage:
		Actor_Put_In_Set(kActorGordo, kSetNR01);
		Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343);
		Actor_Change_Animation_Mode(kActorGordo, 80);
		Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01ConfrontGordo);
		break;

	case kGoalGordoNR01ReleaseHostage:
		Actor_Change_Animation_Mode(kActorGordo, 83);
		break;

	case 255:
		ADQ_Flush();
		Actor_Change_Animation_Mode(kActorGordo, 83);
		Player_Loses_Control();
		Game_Flag_Reset(kFlagSteeleAimingAtGordo);
		Actor_Set_Targetable(kActorSteele, false);
		Delay(3000);
		Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
		break;

	case kGoalGordoNR01Arrested:
		Actor_Set_Targetable(kActorGordo, false);
		break;

	case kGoalGordoNR01RanAway:
		Scene_Exits_Enable();
		Game_Flag_Set(kFlagGordoRanAway);
		Actor_Put_In_Set(kActorGordo, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorGordo, 33, 0);
		break;

	case kGoalGordoNR01Die:
		Music_Stop(2u);
		AI_Countdown_Timer_Reset(kActorGordo, kActorTimerAIScriptCustomTask0);
		ADQ_Flush();
		AI_Movement_Track_Flush(kActorGordo);
		if (Game_Flag_Query(kFlagGordoIsReplicant)) {
			Actor_Change_Animation_Mode(kActorGordo, 84);
		} else {
			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeDie);
		}
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoGone);
		Actor_Retired_Here(kActorGordo, 36, 18, true, -1);
		break;

	case 400:
		AI_Movement_Track_Flush(kActorGordo);
		Actor_Put_In_Set(kActorGordo, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorGordo, 33, 0);
		break;
	}
	return false;
}

bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
	switch (_animationState) {
	case 0:
		switch (_state) {
		case 0:
			*animation = kModelAnimationGordoIdle;
			if (_counter < _counterTarget) {
				_animationFrame += _frameDelta;
				if (_animationFrame > _frameMax) {
					_animationFrame = _frameMax;
					_frameDelta = -1;
				} else if (_animationFrame < _frameMin) {
					_animationFrame = _frameMin;
					_frameDelta = 1;
				}
				++_counter;
			} else {
				_animationFrame += _frameDelta;
				_counterTarget = 0;
				if (_animationFrame == 7 && Random_Query(0, 3)) {
					_frameDelta = -1;
					_counter = 0;
					_frameMin = 7;
					_frameMax = 10;
					_counterTarget = Random_Query(5, 20);
				}
				if (_animationFrame == 17) {
					if (Random_Query(0, 3)) {
						_frameDelta = -1;
						_counter = 0;
						_frameMin = 17;
						_frameMax = 20;
						_counterTarget = Random_Query(5, 20);
					}
				}
				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
					_animationFrame = 0;
				}
				if (_animationFrame < 0) {
					_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
				}
				if (_animationFrame == 0) {
					if (Random_Query(0, 1)) {
						_state = Random_Query(1, 2);
					}
				}
			}
			break;

		case 1:
			*animation = kModelAnimationGordoBrushOffShoulder;
			++_animationFrame;
			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoBrushOffShoulder)) {
				*animation = kModelAnimationGordoIdle;
				_animationFrame = 0;
				_state = 0;
			}
			break;

		case 2:
			*animation = kModelAnimationGordoChecksHand;
			++_animationFrame;
			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoChecksHand)) {
				*animation = kModelAnimationGordoIdle;
				_animationFrame = 0;
				_state = 0;
			}
			break;
		}
		break;

	case 1:
		switch (_state) {
		case 0:
			*animation = kModelAnimationGordoIdle;
			if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoIdle) / 2) {
				_animationFrame += 2;
			} else {
				_animationFrame -= 2;
			}
			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) || _animationFrame <= 0) {
				*animation = _animationNext;
				_animationFrame = 0;
				_animationState = _animationStateNext;
			}
			break;

		case 1:
			*animation = kModelAnimationGordoBrushOffShoulder;
			_animationFrame += 2;
			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoBrushOffShoulder)) {
				*animation = _animationNext;
				_animationFrame = 0;
				_animationState = _animationStateNext;
			}
			break;

		case 2:
			*animation = kModelAnimationGordoChecksHand;
			_animationFrame += 2;
			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoChecksHand)) {
				*animation = _animationNext;
				_animationFrame = 0;
				_animationState = _animationStateNext;
			}
			break;
		}
		break;

	case 2:
		*animation = kModelAnimationGordoSitting;
		if (Random_Query(0, 1)) {
			++_animationFrame;
		}
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
			_animationFrame = 0;
		}
		break;

	case 3:
		*animation = kModelAnimationGordoWavesGetsUpAndPays;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWavesGetsUpAndPays)) {
			*animation = kModelAnimationGordoIdle;
			_animationState = 0;
			_animationFrame = 0;
			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle);
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01WalkToHowieLee);
		}
		break;

	case 4:
		*animation = kModelAnimationGordoIdleTalk;
		if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
			*animation = kModelAnimationGordoIdle;
			_animationState = 0;
		} else {
			++_animationFrame;
			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
				_animationFrame = 0;
			}
		}
		break;

	case 5:
		*animation = kModelAnimationGordoSuggestingTalk;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoSuggestingTalk)) {
			*animation = kModelAnimationGordoIdleTalk;
			_animationFrame = 0;
			_animationState = 4;
		}
		break;

	case 6:
		*animation = kModelAnimationGordoSuggestAndPointTalk;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoSuggestAndPointTalk)) {
			*animation = kModelAnimationGordoIdleTalk;
			_animationFrame = 0;
			_animationState = 4;
		}
		break;

	case 7:
		*animation = kModelAnimationGordoSuggestAndDismissTalk;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoSuggestAndDismissTalk)) {
			*animation = kModelAnimationGordoIdleTalk;
			_animationFrame = 0;
			_animationState = 4;
		}
		break;

	case 8:
		*animation = kModelAnimationGordoDismissiveTalk;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoDismissiveTalk)) {
			*animation = kModelAnimationGordoIdleTalk;
			_animationFrame = 0;
			_animationState = 4;
		}
		break;

	case 9:
		*animation = kModelAnimationGordoUpsetTalk;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoUpsetTalk)) {
			*animation = kModelAnimationGordoIdleTalk;
			_animationFrame = 0;
			_animationState = 4;
		}
		break;

	case 10:
		*animation = kModelAnimationGordoExplainAndPointTalk;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoExplainAndPointTalk)) {
			*animation = kModelAnimationGordoIdleTalk;
			_animationFrame = 0;
			_animationState = 4;
		}
		break;

	case 11:
		*animation = kModelAnimationGordoAdjustBowtieTalk;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoAdjustBowtieTalk)) {
			*animation = kModelAnimationGordoIdleTalk;
			_animationFrame = 0;
			_animationState = 4;
		}
		break;

	case 12:
		// TODO this case is identical with case 11 (is this correct?)
		*animation = kModelAnimationGordoAdjustBowtieTalk;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoAdjustBowtieTalk)) {
			*animation = kModelAnimationGordoIdleTalk;
			_animationFrame = 0;
			_animationState = 4;
		}
		break;

	case 13:
		*animation = kModelAnimationGordoSitting;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoSitting)) {
			_animationFrame = 0;
		}
		break;

	case 14:
		*animation = kModelAnimationGordoWithGunUnholsterGun;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunUnholsterGun)) {
			*animation = kModelAnimationGordoWithGunIdle;
			_animationFrame = 0;
			_animationState = 16;
		}
		break;

	case 15:
		*animation = kModelAnimationGordoWithGunHolsterGun;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunHolsterGun)) {
			*animation = kModelAnimationGordoIdle;
			_animationFrame = 0;
			_animationState = 0;
		}
		break;

	case 16:
		*animation = kModelAnimationGordoWithGunIdle;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunIdle)) {
			_animationFrame = 0;
		}
		break;

	case 17:
		break;

	case 18:
		*animation = kModelAnimationGordoWithGunShooting;
		++_animationFrame;
		if (_animationFrame == 1) {
			Sound_Play_Speech_Line(kActorGordo, Random_Query(0, 1) ? 9010 : 9015, 75, 0, 99);
		}
		if (_animationFrame == 2) {
			Actor_Combat_AI_Hit_Attempt(kActorGordo);
		}
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
			*animation = kModelAnimationGordoWithGunIdle;
			_animationFrame = 0;
			_animationState = 16;
			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
		}
		break;

	case 19:
		*animation = kModelAnimationGordoGotHitRight;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoGotHitRight)) {
			*animation = kModelAnimationGordoIdle;
			_animationFrame = 0;
			_animationState = 0;
			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle);
		}
		break;

	case 20:
		*animation = kModelAnimationGordoGotHitLeft;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoGotHitLeft)) {
			*animation = kModelAnimationGordoIdle;
			_animationFrame = 0;
			_animationState = 0;
			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle);
		}
		break;

	case 21:
		*animation = kModelAnimationGordoWithGunGotHitRight;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunGotHitRight)) {
			*animation = kModelAnimationGordoWithGunIdle;
			_animationFrame = 0;
			_animationState = 16;
			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
		}
		break;

	case 22:
		*animation = kModelAnimationGordoWithGunGotHitLeft;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunGotHitLeft)) {
			*animation = kModelAnimationGordoWithGunIdle;
			_animationFrame = 0;
			_animationState = 16;
			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
		}
		break;

	case 23:
		*animation = kModelAnimationGordoShotDead;
		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoShotDead) - 1) {
			++_animationFrame;
		}
		break;

	case 24:
		*animation = kModelAnimationGordoWithGunShotDead;
		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunShotDead) - 1) {
			++_animationFrame;
		}
		break;

	case 25:
		*animation = kModelAnimationGordoWalking;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWalking)) {
			_animationFrame = 0;
		}
		break;

	case 26:
		*animation = kModelAnimationGordoRunning;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoRunning)) {
			_animationFrame = 0;
		}
		break;

	case 27:
		*animation = kModelAnimationGordoWithGunWalking;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunWalking)) {
			_animationFrame = 0;
		}
		break;

	case 28:
		*animation = kModelAnimationGordoWithGunRunning;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunRunning)) {
			_animationFrame = 0;
		}
		break;

	case 29:
		*animation = kModelAnimationGordoClimbStairsUp;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoClimbStairsUp)) {
			_animationFrame = 0;
		}
		break;

	case 30:
		*animation = kModelAnimationGordoClimbStairsDown;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoClimbStairsDown)) {
			_animationFrame = 0;
		}
		break;

	case 31:
		*animation = kModelAnimationGordoWithGunClimbStairsUp;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunClimbStairsUp)) {
			_animationFrame = 0;
		}
		break;

	case 32:
		*animation = kModelAnimationGordoWithGunClimbStairsDown;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunClimbStairsDown)) {
			_animationFrame = 0;
		}
		break;

	case 33:
		*animation = kModelAnimationGordoWithGunJumpingDown;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunJumpingDown)) {
			*animation = kModelAnimationGordoWithGunIdle;
			_animationState = 16;
			_animationFrame = 0;
			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
			if (Game_Flag_Query(kFlagNR02GordoJumpDown)) {
				Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02RunAway3);
				Game_Flag_Set(kFlagGordoRanAway);
			}
		}
		break;

	case 34:
		*animation = kModelAnimationGordoLeavesSomethingOnCounter;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoLeavesSomethingOnCounter)) {
			if (Game_Flag_Query(kFlagNR02GordoLeaveLighter)) {
				Game_Flag_Reset(kFlagNR02GordoLeaveLighter);
				if (Game_Flag_Query(kFlagGordoIsReplicant)) {
					Item_Add_To_World(kItemGordosLighterReplicant, kModelAnimationGordosLighterReplicant, kSetNR02, 148.94f, 22.19f, 476.1f, 0, 6, 6, false, true, false, false);
				} else {
					Item_Add_To_World(kItemGordosLighterHuman, kModelAnimationGordosLighterHuman, kSetNR02, 148.94f, 22.19f, 476.1f, 0, 6, 6, false, true, false, false);
				}
				Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02GoToPodium);
			}
			*animation = kModelAnimationGordoIdle;
			_animationState = 0;
			_animationFrame = 0;
			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle);
		}
		break;

	case 35:
		*animation = kModelAnimationGordoWithGunWithHostageATalk;
		++_animationFrame;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunWithHostageATalk)) {
			_animationFrame = 0;
		}
		break;

	case 36:
		if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
			// TODO use of _resumeIdleAfterFramesetCompletesFlag here, means change to another animation after this one completed)
			Actor_Change_Animation_Mode(kActorGordo, 80);
			*animation = kModelAnimationGordoWithGunWithHostageATalk;
			_animationState = 35;
		} else {
			*animation = kModelAnimationGordoWithGunWithHostageBTalk;
			++_animationFrame;
			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunWithHostageBTalk)) {
				_animationFrame = 0;
			}
		}
		break;

	case 37:
		if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
			// TODO use of _resumeIdleAfterFramesetCompletesFlag here, means change to another animation after this one completed)
			Actor_Change_Animation_Mode(kActorGordo, 80);
			*animation = kModelAnimationGordoWithGunWithHostageATalk;
			_animationState = 35;
		} else {
			*animation = kModelAnimationGordoWithGunWithHostageCTalk;
			++_animationFrame;
			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunWithHostageCTalk)) {
				_animationFrame = 0;
			}
		}
		break;

	case 38:
		*animation = kModelAnimationGordoWithGunWithHostageLetsGo;
		++_animationFrame;
		if (_animationFrame == 7) {
			if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01HostageDie) {
				Actor_Set_Goal_Number(kActorTaffyPatron, 255);
			} else {
				Actor_Set_Goal_Number(kActorTaffyPatron, 250);
			}
		}
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
			*animation = kModelAnimationGordoWithGunIdle;
			_animationFrame = 0;
			Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01RunAway);
		}
		break;

	case 39:
		*animation = kModelAnimationGordoWithGunWithHostageGetsShot;
		++_animationFrame;
		if (_animationFrame == 6) {
			Actor_Set_Goal_Number(kActorTaffyPatron, 250);
			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatDie);
			*animation = kModelAnimationGordoWithGunShotDead;
			_animationFrame = 0;
			_animationState = 24;
		}
		break;
	}
	*frame = _animationFrame;
	return true;
}

bool AIScriptGordo::ChangeAnimationMode(int mode) {
	switch (mode) {
	case kAnimationModeIdle:
		switch (_animationState) {
		case 0:
			break;

		case 2:
			// fall through
		case 13:
			Actor_Change_Animation_Mode(kActorGordo, kAnimationModeSit);
			break;

		case 4:
			// fall through
		case 5:
			// fall through
		case 6:
			// fall through
		case 7:
			// fall through
		case 8:
			// fall through
		case 9:
			// fall through
		case 10:
			// fall through
		case 11:
			// fall through
		case 12:
			// fall through
		case 36:
			// fall through
		case 37:
			_resumeIdleAfterFramesetCompletesFlag = true;
			break;

		default:
			_animationState = 0;
			_animationFrame = 0;
			_state = 0;
			_counterTarget = 0;
			break;
		}
		break;

	case kAnimationModeWalk:
		_animationState = 25;
		_animationFrame = 0;
		break;

	case kAnimationModeRun:
		_animationState = 26;
		_animationFrame = 0;
		break;

	case kAnimationModeTalk:
		if (_animationState > 0) {
			_animationState = 4;
			_animationFrame = 0;
		} else {
			_animationState = 1;
			_animationStateNext = 4;
			_animationNext = kModelAnimationGordoIdleTalk;
		}
		_resumeIdleAfterFramesetCompletesFlag = false;
		break;

	case kAnimationModeCombatIdle:
		switch (_animationState) {
		case 14:
			// fall through
		case 16:
			// fall through
		case 17:
			// fall through
		case 18:
			// fall through
		case 21:
			// fall through
		case 22:
			break;

		case 15:
			// fall through
		case 27:
			// fall through
		case 28:
			// fall through
		case 31:
			// fall through
		case 32:
			_animationState = 16;
			_animationFrame = 0;
			break;

		default:
			_animationState = 14;
			_animationFrame = 0;
			break;
		}
		break;

	case kAnimationModeCombatAttack:
		_animationState = 18;
		_animationFrame = 0;
		break;

	case kAnimationModeCombatWalk:
		_animationState = 27;
		_animationFrame = 0;
		break;

	case kAnimationModeCombatRun:
		_animationState = 28;
		_animationFrame = 0;
		break;

	case 12:
		if (_animationState > 0) {
			_animationState = 5;
			_animationFrame = 0;
		} else {
			_animationState = 1;
			_animationStateNext = 5;
			_animationNext = kModelAnimationGordoSuggestingTalk;
		}
		_resumeIdleAfterFramesetCompletesFlag = false;
		break;

	case 13:
		if (_animationState > 0) {
			_animationState = 6;
			_animationFrame = 0;
		} else {
			_animationState = 1;
			_animationStateNext = 6;
			_animationNext = kModelAnimationGordoSuggestAndPointTalk;
		}
		_resumeIdleAfterFramesetCompletesFlag = false;
		break;

	case 14:
		if (_animationState > 0) {
			_animationState = 7;
			_animationFrame = 0;
		} else {
			_animationState = 1;
			_animationStateNext = 7;
			_animationNext = kModelAnimationGordoSuggestAndDismissTalk;
		}
		_resumeIdleAfterFramesetCompletesFlag = false;
		break;

	case 15:
		if (_animationState > 0) {
			_animationState = 8;
			_animationFrame = 0;
		} else {
			_animationState = 1;
			_animationStateNext = 8;
			_animationNext = kModelAnimationGordoDismissiveTalk;
		}
		_resumeIdleAfterFramesetCompletesFlag = false;
		break;

	case 16:
		if (_animationState > 0) {
			_animationState = 9;
			_animationFrame = 0;
		} else {
			_animationState = 1;
			_animationStateNext = 9;
			_animationNext = kModelAnimationGordoUpsetTalk;
		}
		_resumeIdleAfterFramesetCompletesFlag = false;
		break;

	case 17:
		if (_animationState > 0) {
			_animationState = 10;
			_animationFrame = 0;
		} else {
			_animationState = 1;
			_animationStateNext = 10;
			_animationNext = kModelAnimationGordoExplainAndPointTalk;
		}
		_resumeIdleAfterFramesetCompletesFlag = false;
		break;

	case 18:
		if (_animationState > 0) {
			_animationState = 11;
			_animationFrame = 0;
		} else {
			_animationState = 1;
			_animationStateNext = 11;
			_animationNext = kModelAnimationGordoAdjustBowtieTalk;
		}
		_resumeIdleAfterFramesetCompletesFlag = false;
		break;

	case 19:
		if (_animationState > 0) {
			_animationState = 12;
			_animationFrame = 0;
		} else {
			_animationState = 1;
			_animationStateNext = 12;
			_animationNext = kModelAnimationGordoAdjustBowtieTalk;
		}
		_resumeIdleAfterFramesetCompletesFlag = false;
		break;

	case kAnimationModeHit:
		switch (_animationState) {
		case 14:
			// fall through
		case 16:
			// fall through
		case 17:
			// fall through
		case 18:
			if (Random_Query(0, 1)) {
				_animationState = 21;
			} else {
				_animationState = 22;
			}
			_animationFrame = 0;
			break;

		case 19:
			// fall through
		case 20:
			// fall through
		case 21:
			// fall through
		case 22:
			return true;

		default:
			if (Random_Query(0, 1)) {
				_animationState = 19;
			} else {
				_animationState = 20;
			}
			_animationFrame = 0;
			break;
		}
		break;

	case kAnimationModeCombatHit:
		if (Random_Query(0, 1)) {
			_animationState = 21;
		} else {
			_animationState = 22;
		}
		_animationFrame = 0;
		break;

	case 23:
		_animationState = 34;
		_animationFrame = 0;
		break;

	case 26:
		_animationState = 33;
		_animationFrame = 0;
		break;

	case 29:
		_animationState = 3;
		_animationFrame = 0;
		break;

	case 30:
		_animationState = 13;
		_animationFrame = 0;
		break;

	case kAnimationModeWalkUp:
		_animationState = 29;
		_animationFrame = 0;
		break;

	case kAnimationModeWalkDown:
		_animationState = 30;
		_animationFrame = 0;
		break;

	case kAnimationModeCombatWalkUp:
		_animationState = 31;
		_animationFrame = 0;
		break;

	case kAnimationModeCombatWalkDown:
		_animationState = 32;
		_animationFrame = 0;
		break;

	case kAnimationModeDie:
		switch (_animationState) {
		case 14:
			// fall through
		case 16:
			// fall through
		case 17:
			// fall through
		case 18:
			// fall through
		case 19:
			// fall through
		case 20:
			// fall through
		case 21:
			// fall through
		case 22:
			_animationState = 24;
			_animationFrame = 0;
			break;

		default:
			_animationState = 23;
			_animationFrame = 0;
			break;
		}
		break;

	case kAnimationModeCombatDie:
		_animationState = 24;
		_animationFrame = 0;
		break;

	case kAnimationModeSit:
		_animationState = 2;
		_animationFrame = 0;
		break;

	case 80:
		_animationState = 35;
		_animationFrame = 0;
		break;

	case 81:
		_animationState = 36;
		_animationFrame = 0;
		_resumeIdleAfterFramesetCompletesFlag = false;
		break;

	case 82:
		_animationState = 37;
		_animationFrame = 0;
		_resumeIdleAfterFramesetCompletesFlag = false;
		break;

	case 83:
		_animationState = 38;
		_animationFrame = 0;
		break;

	case 84:
		_animationState = 39;
		_animationFrame = 0;
		break;
	}
	return true;
}

void AIScriptGordo::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
	*animationState     = _animationState;
	*animationFrame     = _animationFrame;
	*animationStateNext = _animationStateNext;
	*animationNext      = _animationNext;
}

void AIScriptGordo::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
	_animationState     = animationState;
	_animationFrame     = animationFrame;
	_animationStateNext = animationStateNext;
	_animationNext      = animationNext;
}

bool AIScriptGordo::ReachedMovementTrackWaypoint(int waypointId) {
	return true;
}

void AIScriptGordo::FledCombat() {
	Scene_Exits_Enable();
	if (Global_Variable_Query(kVariableChapter) == 3) {
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01RanAway);
	}
	// return false;
}

void AIScriptGordo::talkToMcCoyInCity() {
	Player_Loses_Control();
	Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
	if (!Game_Flag_Query(kFlagGordoTalk1)
	    && (!_vm->_cutContent
	        || Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorGordo) <= 330)
	) {
#if BLADERUNNER_ORIGINAL_BUGS
		Actor_Says(kActorMcCoy, 6460, 12);
		AI_Movement_Track_Pause(kActorGordo);
		Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 36, false, false);
		Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
		Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
#else
		Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
		AI_Movement_Track_Pause(kActorGordo);
		Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
		Actor_Says(kActorMcCoy, 6460, 12);
		Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 36, false, false);
#endif // BLADERUNNER_ORIGINAL_BUGS
		Actor_Says(kActorGordo, 890, 14);
		Actor_Says(kActorMcCoy, 6465, 15);
		Actor_Says(kActorGordo, 900, 13);
		Actor_Says(kActorGordo, 910, 13);
		Actor_Says(kActorMcCoy, 6470, 12);
		Actor_Says(kActorGordo, 920, 14);
		Actor_Says(kActorGordo, 930, 12);
		Actor_Says(kActorMcCoy, 6475, 13);
		Actor_Says(kActorGordo, 940, 12);
		Actor_Says(kActorGordo, 950, 13);
		Actor_Says(kActorMcCoy, 6480, 14);
		Actor_Says(kActorGordo, 960, 15);
		Actor_Says(kActorGordo, 970, 12);
		AI_Movement_Track_Unpause(kActorGordo);
		Game_Flag_Set(kFlagGordoTalk1);
	} else if (Game_Flag_Query(kFlagDR05BombExploded)
	           && !Actor_Clue_Query(kActorMcCoy, kClueGordoInterview1)
	           && !Actor_Clue_Query(kActorMcCoy, kClueGordoInterview2)
	           && (!_vm->_cutContent
	               || Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorGordo) <= 330)
	) {
#if BLADERUNNER_ORIGINAL_BUGS
		Actor_Says(kActorMcCoy, 6485, 12);
		AI_Movement_Track_Pause(kActorGordo);
		Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 48, false, false);
		Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
		Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
#else
		Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
		AI_Movement_Track_Pause(kActorGordo);
		Actor_Says(kActorMcCoy, 6485, 12);
		// better for Gordo to turn delayed (after McCoy asks about the bombing) in this question
		Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
		Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 48, false, false);
#endif // BLADERUNNER_ORIGINAL_BUGS
		if (Game_Flag_Query(kFlagGordoIsReplicant)) {
			Actor_Says(kActorGordo, 1010, 12);
			Actor_Says(kActorMcCoy, 6495, 14);
			Actor_Says(kActorGordo, 1020, 13);
			Actor_Says(kActorMcCoy, 6500, 14);
			Actor_Says(kActorGordo, 1030, 15);
			Actor_Clue_Acquire(kActorMcCoy, kClueGordoInterview1, false, kActorGordo);
		} else {
			Actor_Says(kActorGordo, 1040, 12);
			Actor_Says(kActorGordo, 1050, 13);
			Actor_Says(kActorMcCoy, 6505, 14);
			Actor_Says(kActorGordo, 1060, 13);
			Actor_Says(kActorGordo, 1070, 14);
			Actor_Says(kActorMcCoy, 6510, 16);
			Actor_Says(kActorGordo, 1080, 15);
			Actor_Clue_Acquire(kActorMcCoy, kClueGordoInterview2, false, kActorGordo);
		}
		AI_Movement_Track_Unpause(kActorGordo);
	} else if (!Game_Flag_Query(kFlagGordoTalk2)
	           && (!_vm->_cutContent
	               || Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorGordo) <= 330)
	) {
#if BLADERUNNER_ORIGINAL_BUGS
		Actor_Says(kActorMcCoy, 6490, 12);
		AI_Movement_Track_Pause(kActorGordo);
		Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 60, false, false);
		Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
		Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
#else
		Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
		AI_Movement_Track_Pause(kActorGordo);
		Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
		Actor_Says(kActorMcCoy, 6490, 12);
		Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 60, false, false);
#endif // BLADERUNNER_ORIGINAL_BUGS
		Actor_Says(kActorGordo, 990, 13);
		Actor_Says(kActorGordo, 1000, 15);
		Game_Flag_Set(kFlagGordoTalk2);
		AI_Movement_Track_Unpause(kActorGordo);
	} else {
		switch (Random_Query(1, 4)) {
			case 1:
				Actor_Says(kActorMcCoy, 6460, 13);
				break;

			case 2:
				Actor_Says(kActorMcCoy, 6550, 14);
				break;

			case 3:
				Actor_Says(kActorMcCoy, 365, 12);
				break;

			case 4:
				Actor_Says(kActorMcCoy, 525, 12);
				break;
		}
	}

	return Player_Gains_Control();
}

void AIScriptGordo::talkToMcCoyAtNR02() {
	Player_Loses_Control();
	Actor_Face_Heading(kActorMcCoy, 308, false);
	Actor_Says(kActorMcCoy, 3210, kAnimationModeTalk);
	Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
	Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
	Actor_Says(kActorGordo, 290, 13);
	Actor_Says(kActorGordo, 300, 14);
	Actor_Says(kActorGordo, 310, 12);
	Actor_Says(kActorGordo, 320, 15);
	Actor_Says(kActorMcCoy, 3215, kAnimationModeTalk);
	Actor_Says(kActorMcCoy, 3220, 12);
	Actor_Says(kActorGordo, 330, 17);
	Actor_Says(kActorGordo, 350, 13);
	Actor_Says(kActorMcCoy, 3225, 18);
	Player_Gains_Control();
	dialogue1();
	Player_Loses_Control();
	Game_Flag_Set(kFlagNR02GordoLeaveLighter);
	Actor_Face_Heading(kActorGordo, 506, false);
	Actor_Change_Animation_Mode(kActorGordo, 23);
}

void AIScriptGordo::dialogue2() {
	Music_Stop(5u);
	Dialogue_Menu_Clear_List();
	DM_Add_To_List_Never_Repeat_Once_Selected(820, -1, 5,  7); // ARREST
	DM_Add_To_List_Never_Repeat_Once_Selected(830,  7, 5, -1); // LET GO

	Dialogue_Menu_Appear(320, 240);
	int answer = Dialogue_Menu_Query_Input();
	Dialogue_Menu_Disappear();

	if (answer == 820) { // ARREST
		Actor_Says(kActorMcCoy, 3090, 16);
		Actor_Says(kActorMcCoy, 3095, 15);
		Actor_Says(kActorGordo, 210, 17);
		Actor_Says(kActorGordo, 220, 14);
		Actor_Says(kActorGordo, 230, 15);
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01Arrested);
		Actor_Put_In_Set(kActorGordo, kSetPS09);
		Actor_Set_At_XYZ(kActorGordo, -479.15f, 0.0f, -197.84f, 547);
		Game_Flag_Reset(kFlagSpinnerAtNR01);
		Game_Flag_Reset(kFlagSpinnerAtHF01);
		Game_Flag_Set(kFlagSpinnerAtPS01);
		Game_Flag_Set(kFlagGordoRanAway);
		Scene_Exits_Enable();
		Game_Flag_Reset(kFlagMcCoyInNightclubRow);
		Game_Flag_Set(kFlagMcCoyInPoliceStation);
		Set_Enter(kSetPS09, kScenePS09);
	} else if (answer == 830) { // LET GO
		Actor_Says(kActorMcCoy, 3100, 16);
		Actor_Says(kActorGordo, 240, 14);
		if (Actor_Clue_Query(kActorMcCoy, kClueStolenCheese)) {
			Actor_Says(kActorMcCoy, 3105, 15);
			Actor_Says(kActorMcCoy, 3110, 17);
			Actor_Says(kActorGordo, 250, 13);
			Actor_Says(kActorGordo, 260, 18);
			Actor_Says(kActorMcCoy, 3115, 14);
			Actor_Says(kActorGordo, 270, 15);
			Actor_Clue_Acquire(kActorGordo, kClueMcCoyHelpedGordo, true, -1);
		} else {
			Delay(1000);
			Actor_Says(kActorGordo, 570, 13);
		}
		Game_Flag_Set(kFlagGordoRanAway);
		Scene_Exits_Enable();
		Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01RunAway);
	}
}

void AIScriptGordo::dialogue1() {
	Dialogue_Menu_Clear_List();
	DM_Add_To_List_Never_Repeat_Once_Selected(760, 2, 5, 6); // ZUBEN
	DM_Add_To_List_Never_Repeat_Once_Selected(770, 6, 3, 1); // JOB
	if (Actor_Clue_Query(kActorMcCoy, kClueDektorasDressingRoom)
	 || Actor_Clue_Query(kActorMcCoy, kClueWomanInAnimoidRow)
	) {
		DM_Add_To_List_Never_Repeat_Once_Selected(780, 5, 5, 5); // BLOND WOMAN
	}
	if (Actor_Clue_Query(kActorMcCoy, kClueLucy)) {
		DM_Add_To_List_Never_Repeat_Once_Selected(790, 5, 5, 5); // LUCY
	}
	if (Actor_Clue_Query(kActorMcCoy, kClueStolenCheese)) {
		DM_Add_To_List_Never_Repeat_Once_Selected(800, -1, 4, 8); // CHEESE
	}
	Dialogue_Menu_Add_DONE_To_List(810); // DONE

	Dialogue_Menu_Appear(320, 240);
	int answer = Dialogue_Menu_Query_Input();
	Dialogue_Menu_Disappear();

	switch (answer) {
	case 760: // ZUBEN
		Actor_Says(kActorMcCoy, 3230, kAnimationModeTalk);
		Actor_Says(kActorGordo, 360, 16);
		Actor_Says(kActorMcCoy, 3260, 15);
		Actor_Says(kActorGordo, 370, 13);
		Actor_Says(kActorGordo, 380, 12);
		Actor_Says(kActorGordo, 390, 14);
		if (Player_Query_Agenda() == kPlayerAgendaSurly) {
			Actor_Says(kActorMcCoy, 3265, 13);
			Actor_Says(kActorGordo, 400, 12);
			Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -3);
		}
		break;

	case 770: // JOB
		Actor_Says(kActorMcCoy, 3235, kAnimationModeTalk);
		Actor_Says(kActorGordo, 410, 12);
		Actor_Says(kActorMcCoy, 3270, 15);
		Actor_Says(kActorGordo, 420, 14);
		Actor_Says(kActorMcCoy, 3275, 15);
		Actor_Says(kActorGordo, 430, 12);
		Actor_Says(kActorGordo, 440, 13);
		if (Game_Flag_Query(kFlagGordoIsReplicant)) {
			Actor_Says(kActorGordo, 450, 17);
			Actor_Says(kActorMcCoy, 3280, 15);
			Actor_Clue_Acquire(kActorMcCoy, kClueGordoInterview3, false, kActorGordo);
		}
		Actor_Says(kActorGordo, 460, 15);
		break;

	case 780: // BLOND WOMAN
		Actor_Says(kActorMcCoy, 3240, kAnimationModeTalk);
		Actor_Says(kActorGordo, 470, 17);
		Actor_Says(kActorMcCoy, 3285, 16);
		Actor_Says(kActorGordo, 480, 13);
		Actor_Says(kActorGordo, 490, 12);
		Actor_Says(kActorGordo, 500, 13);
		Actor_Says(kActorMcCoy, 3290, 16);
		Actor_Says(kActorGordo, 510, 15);
#if BLADERUNNER_ORIGINAL_BUGS
		Actor_Says(kActorMcCoy, 3295, 14);
#else
		// McCoy is kind of interrupted here
		Actor_Says_With_Pause(kActorMcCoy, 3295, 0.0f, 14);
#endif // BLADERUNNER_ORIGINAL_BUGS
		Actor_Says(kActorGordo, 520, 12);
		Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -4);
		break;

	case 790: // LUCY
		Actor_Says(kActorMcCoy, 3245, kAnimationModeTalk);
		Actor_Says(kActorGordo, 470, 17);
		Actor_Says(kActorMcCoy, 3285, 16);
		Actor_Says(kActorGordo, 480, 13);
		Actor_Says(kActorGordo, 490, 12);
		Actor_Says(kActorGordo, 500, 13);
		Actor_Says(kActorMcCoy, 3290, 16);
		Actor_Says(kActorGordo, 510, 15);
#if BLADERUNNER_ORIGINAL_BUGS
		Actor_Says(kActorMcCoy, 3295, 14);
#else
		// McCoy is kind of interrupted here
		Actor_Says_With_Pause(kActorMcCoy, 3295, 0.0f, 14);
#endif // BLADERUNNER_ORIGINAL_BUGS
		Actor_Says(kActorGordo, 520, 12);
		Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -1);
		break;

	case 800: // CHEESE
		Actor_Says(kActorMcCoy, 3250, kAnimationModeTalk);
		Actor_Says(kActorGordo, 530, 18);
		Actor_Says(kActorMcCoy, 3300, 15);
		Actor_Says(kActorGordo, 540, 13);
		Actor_Says(kActorMcCoy, 3305, kAnimationModeTalk);
		Actor_Says(kActorGordo, 550, 16);
		Actor_Says(kActorMcCoy, 3310, kAnimationModeTalk);
		Actor_Says(kActorGordo, 560, 13);
		Actor_Says(kActorMcCoy, 3315, 15);
		Actor_Says(kActorGordo, 570, 14);
		Actor_Clue_Acquire(kActorMcCoy, kClueGordoConfession, false, kActorGordo);
		break;

	case 810: // DONE
		Actor_Says(kActorMcCoy, 3255, kAnimationModeTalk);
		break;
	}
}

void AIScriptGordo::unknown() {
	// this has no real use as _animationState is always 0
	switch (_animationState) {
	case 0:
		break;

	case 1:
		// fall through
	case 3:
		// fall through
	case 38:
		// fall through
	case 39:
		_animationState = 0;
		_animationFrame = 0;
		_state = 0;
		_counterTarget = 0;
		break;

	case 2:
		// fall through
	case 13:
		Actor_Change_Animation_Mode(kActorGordo, 53);
		break;

	default:
		_resumeIdleAfterFramesetCompletesFlag = true;
		break;
	}
}

} // End of namespace BladeRunner
