/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * Additional copyright for this file:
 * Copyright (C) 1995-1997 Presto Studios, Inc.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef PEGASUS_NEIGHBORHOOD_EXTRA_H
#define PEGASUS_NEIGHBORHOOD_EXTRA_H

#include "common/array.h"
#include "common/endian.h"

#include "pegasus/constants.h"

namespace Common {
	class SeekableReadStream;
}

namespace Pegasus {

class ExtraTable {
public:
	ExtraTable() {}
	~ExtraTable() {}

	static uint32 getResTag() { return MKTAG('X', 't', 'r', 'a'); }

	void loadFromStream(Common::SeekableReadStream *stream);
	void clear();

	struct Entry {
		Entry() { movieStart = 0xffffffff; }
		bool isEmpty() { return movieStart == 0xffffffff; }

		ExtraID extra;
		TimeValue movieStart;
		TimeValue movieEnd;
	};

	Entry findEntry(ExtraID extra);

private:
	Common::Array<Entry> _entries;
};

} // End of namespace Pegasus

#endif
