=============
Game
=============

Use the Game tab to display and change information about how the game is
identified by ScummVM.

From the Launcher, highlight the game in the games list, and select the **Game Options** button. If the Launcher is in grid view, select the game and then select the gear icon in the popup window. The menu opens on the **Game** tab. 


.. figure:: ../images/settings/game.png

    The Game tab in the Game Options menu

All settings can also be changed in the :doc:`../advanced_topics/configuration_file`. The configuration key is listed in italics after each setting description.

,,,,,,,

.. _id:

**ID**
	Shows the short name of the game. Edit this name as required, but use only numbers, letters and hyphens. The ID can also be used for launching the game from the command line.


.. _description:

**Name**
	Shows the full title of the game, as well as some basic information such as original platform and language.

	*description*

.. _lang:

**Language**
	For games that were released with support for multiple languages, this options changes the language of the game. For games that have a single language hardcoded, this option does not change the language of the game, it only affects the subtitles. Select the correct language to ensure that subtitles display correctly, especially for non-English games.

	*language*

.. _platform:

**Platform**
	Specifies the original platform of the game.

	*platform*

,,,,,,

The Game tab also shows settings unique to the game engine for the selected game. 

To find out which engine powers your game, have a look at the ScummVM Supported Games `wiki page
<https://wiki.scummvm.org/index.php?title=Category:Supported_Games>`_ or :ref:`group <group>` games by Engine in the Launcher. 

Engines: ADL_ | AGI_ | AGOS_ | BLADERUNNER_ | CGE_ | CINE_ | DRASCULA_ | DREAMWEB_ | HDB_ | HOPKINS_ | KYRA_ | LURE_ | MADS_ | NEVERHOOD_ | SCI_ | SCUMM_ | SHERLOCK_ | SKY_ | SUPERNOVA_ | TOLTECS_ | WINTERMUTE_ | XEEN_ |



,,,,,,,,,,,,,,,,,,,,

.. _ADL:

ADL
*****

.. _ntsc:

TV emulation
	Emulates the composite output to an NTSC TV.

	*ntsc*

.. _color:

Color Graphics
	Uses color graphics instead of monochrome graphics.

	*color*

.. _scan:

Show scanlines
	Darkens every other scanline to mimic the look of a CRT display.

	*scanlines*

.. _mono:

Always use sharp monochrome text
	Does not emulate NTSC artifacts for text.

	*monotext*

,,,,,,,,,

.. _AGI:

AGI
*****

.. _osl:

Use original save/load screens
	Uses the original save/load screens instead of the ScummVM screens.

	*originalsaveload*

.. _altamiga:

Use an alternative palette
	Uses an alternative palette, common to all Amiga games.

	*altamigapalette*

.. _support:

Mouse support
	Enables mouse support for movement and in game menus.

	*mousesupport*

.. _herc:

Use Hercules hires font
	Uses the Hercules hi-resolution font, when the font file is available.

	*herculesfont*

.. _cmd:

Pause when entering commands
	Shows a command prompt window and pauses the game, instead of a real-time prompt.

	*commandpromptwindow*

.. _2gs:

Add speed menu
	Adds a game speed menu, similar to the PC version.

	*apple2gs_speedmenu*

,,,,,,

.. _AGOS:

AGOS
******

.. _fadeout:

Disable fade-out effects
	Don't fade every screen to black when leaving a room.

	*disable_fade_effects*

,,,,,,

.. _BLADERUNNER:

BLADERUNNER
******************

.. _sitcom:

Sitcom mode
	Adds laughter after the actor's line or narration.

	*sitcom*

.. _shorty:

Shorty mode
	Shrinks the actors and makes their voices high pitched.

	*shorty*

.. _nodelay:

Frame limiter high performance mode
	Avoids use of ``delayMillis()`` function. This mode might result in high CPU usage.

	*nodelaymillisfl*

.. _fpsfl:

Max frames per second limit
	Targets a maximum of 120 frames per second (fps). When disabled, the game targets 60 fps.

	*frames_per_secondfl*

.. _stamina:

Disable McCoy's quick stamina drain
	When running, McCoy won't start slowing down as soon as the player stops clicking the mouse.

	*disable_stamina_drain*

,,,,,,,,

.. _CGE:

CGE
*******

.. _blind:

Color Blind Mode
	Enables Color Blind Mode by default.

	*enable_color_blind*

,,,,,,

.. _CINE:

CHEWY
*********

Use original save/load screen
	Uses the original save/load screens instead of the ScummVM screens.

	*original_menus*

CINE
*********

Use original save/load screen
	Uses the original save/load screens instead of the ScummVM screens.

	*originalsaveload*

.. _transparentdialog:

Use transparent dialog boxes in 16 color scenes
	Uses transparent dialog boxes in 16 color scenes even if the original game version did not support them.

	*transparentdialogboxes*

,,,,,,,,,

.. _DRASCULA:

DRASCULA
*************

Use original save/load screens
	Uses the original save/load screens instead of the ScummVM screens.

	*originalsaveload*

,,,,,,,,,,

.. _DREAMWEB:

DREAMWEB
**********

Use original save/load screens
	Uses the original save/load screens instead of the ScummVM screens.

	*originalsaveload*

.. _bright:

Use bright palette mode
	Displays graphics using the game's bright palette.

	*bright_palette*

,,,,,,,,,,

.. _HDB:

HDB
**********

.. _hyper:

Enable cheat mode
	Enables debug info and level selection.

	*hypercheat*

,,,,,,,,,,

.. _HOPKINS:

HOPKINS
*************

.. _gore:

Gore Mode
	Enables Gore Mode when available.

	*enable_gore*

,,,,,,,,,,

.. _KYRA:

KYRA
********

.. _studio:

Enable studio audience
	Studio audience adds an applause and cheering sounds whenever Malcolm makes a joke.

	*studio_audience*

.. _skipsupport:

Skip support
	Lets the user skip text and cutscenes.

	*skip_support*

.. _helium:

Enable helium mode
	Makes characters sound like they inhaled Helium.

	*helium_mode*

.. _smooth:

Enable smooth scrolling when walking
	Makes scrolling smoother when changing from one screen to another.

	*smooth_scrolling*

.. _floating:

Enable floating cursors
	Changes the cursor when it floats to the edge of the screen to a directional arrow. Click to walk in that direction.

	*floating_cursors*

Suggest save names
	Fills in an autogenerated save game description into the input prompt.

	*auto_savenames*

.. _hp:

HP bar graphs
	Enables hit point bar graphs.

	*hpbargraphs*

.. _btswap:

Fight Button L/R Swap
	Swaps the buttons so that the left button attacks, and the right button picks up items.

	*mousebtswap*

,,,,,,,,,,

.. _LURE:

LURE
******


.. _ttsnarrator:

TTS Narrator
	Uses text-to-speech to read the descriptions, if text-to-speech is available.

	*tts_narrator*

,,,,,,,,,,

.. _MADS:

MADS
*******

.. _easy:

Easy mouse interface
	Shows object names when the mouse pointer is held over the object.

	*EasyMouse*

.. _objanimated:

Animated inventory items
	Animates the inventory items.

	*InvObjectsAnimated*

.. _windowanimated:

Animated game interface
	Animates the game interface.

	*TextWindowAnimated*

.. _naughty:

Naughty game mode
	Enables naughty game mode.

	*NaughtyMode*

.. _gdither:

Graphics dithering
	Enables graphics dithering.

	*GraphicsDithering*

,,,,,,,,,,

.. _NEVERHOOD:

NEVERHOOD
************

Use original save/load screens
	Uses the original save/load screens instead of the ScummVM screens.

	*originalsaveload*

.. _skiphall:

Skip the Hall of Records storyboard scenes
	Lets the player skip past the Hall of Records storyboard scenes.

	*skiphallofrecordsscenes*

.. _scale:

Scale the making of videos to full screen
	Scales the making-of videos, so that they use the whole screen.

	*scalemakingofvideos*

,,,,,,,,,,

.. _QUEEN:

QUEEN
*****

Alternate intro
	Plays the alternate intro for Flight of the Amazon Queen.

	*alt_intro*

,,,,,,,,,,,,,,,

.. _SCI:

SCI
******

.. _dither:

Skip EGA dithering pass (full color backgrounds)
	Skips dithering pass in EGA games. Graphics are shown with full colors.

	*disable_dithering*

.. _hires:

Enable high resolution graphics
	Enables high resolution graphics and content.

	*enable_high_resolution_graphics*

.. _blackline:

Enable black-lined video
	Draws black lines over videos to increase their apparent sharpness.

	*enable_black_lined_video*

.. _hq:

Use high-quality video scaling
	Uses linear interpolation when upscaling videos, where possible.

	*enable_hq_video*

.. _larry:

Use high-quality "LarryScale" cel scaling
	Uses special cartoon scaler for drawing character sprites.

	*enable_larryscale*

.. _dsfx:

Prefer digital sound effects
	Prefers digital (sampled) sound effects instead of synthesized ones.

	*prefer_digitalsfx*

Use original save/load screens
	Uses the original save/load screens instead of the ScummVM screens.

	*originalsaveload*

.. _fb01:

Use IMF/Yamaha FB-01 for MIDI output
	Uses an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI output.

	*native_fb01*

.. _cd:

Use CD audio
	Uses CD audio instead of in-game audio, if available.

	*use_cdaudio*

.. _wincursors:

Use Windows cursors
	Uses the Windows cursor (smaller and monochrome) instead of the DOS cursor.

	*windows_cursors*

.. _silver:

Use silver cursors
	Uses the alternate set of silver cursors instead of the normal golden cursors.

	*silver_cursors*

.. _upscale:

Upscale videos
	Upscales videos to double their size

	*enable_video_upscale*

.. _censor:

Enable content censoring
	Enables the game's built-in optional content censoring.

	*enable_censoring*

,,,,,,,,,,

.. _SCUMM:

SCUMM
************

.. _labels:

Show Object Line
	Show the names of objects at the bottom of the screen.

	*object_labels*

.. _classic:

Use NES Classic Palette
	Uses a more neutral color palette that closely emulates the NES Classic.

	*mm_nes_classic_palette*

.. _enhancements:

Enable game-specific enhancements
	Allow ScummVM to make small enhancements to the game, usually based on other versions of the same game.

	*enable_enhancements*

,,,,,,,,,,

.. _SHERLOCK:

SHERLOCK
*********

Use original load/save screens
	Uses the original save/load screens instead of the ScummVM screens.

	*originalsaveload*

.. _fade:

Pixellated scene transitions
	Enables randomized pixel transitions between scenes.

	*fade_style*

.. _help:

Don't show hotspots when moving mouse
	Only shows hotspot names after you click on a hotspot or action button.

	*help_style*

.. _portraits:

Show character portraits
	Shows portraits of the characters when the characters converse.

	*portraits_on*

.. _style:

Slide dialogs into view
	Slides UI dialogs into view.

	*window_style*

.. _transparentwindows:

Transparent windows
	Shows windows with a partially transparent background.

	*transparent_windows*

TTS Narrator
	Uses text-to-speech to read the descriptions, if text-to-speech is available.

	*tts_narrator*

,,,,,,,,,,

.. _SKY:

SKY
******

.. _altintro:

Floppy intro
	Uses the floppy version's intro (CD version only)

	*alt_intro*

,,,,,,,,,,

.. _SUPERNOVA:

SUPERNOVA
**********

.. _improved:

Improved mode
	Removes some repetitive actions, and adds the possibility to change verbs by keyboard.

	*improved*

,,,,,,,,,,

.. _TOLTECS:

TOLTECS
**************

Use original save/load screens
	Uses the original save/load screens instead of the ScummVM screens.

	*originalsaveload*

,,,,,,,,,,

.. _WINTERMUTE:

WINTERMUTE
**************

.. _fps:

Show FPS-counter
	Shows the current number of frames per second in the upper left corner.

	*show_fps*

.. _bilinear:

Sprite bilinear filtering (SLOW)
	Applies bilinear filtering to individual sprites.

	*bilinear_filtering*

,,,,,,,,,,

.. _XEEN:

XEEN
******

.. _cost:

Show item costs in standard inventory mode
	Shows item costs in standard inventory mode, which lets the value of items be compared.

	*ShowItemCosts*

.. _durable:

More durable armor
	Armor won't break until character is at -80HP, instead of the default -10HP.

	*DurableArmor*
