Qt 4.8: Level.qml Example File (demos/mobile/quickhit/plugins/LevelTemplate/qml/Level.qml)

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# Level.qml Example File

demos/mobile/quickhit/plugins/LevelTemplate/qml/Level.qml

     /****************************************************************************
     **
     ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
     ** Contact: http://www.qt-project.org/legal
     **
     ** This file is part of the QtDeclarative module of the Qt Toolkit.
     **
     ** $QT_BEGIN_LICENSE:BSD$
     ** You may use this file under the terms of the BSD license as follows:
     **
     ** "Redistribution and use in source and binary forms, with or without
     ** modification, are permitted provided that the following conditions are
     ** met:
     **   * Redistributions of source code must retain the above copyright
     **     notice, this list of conditions and the following disclaimer.
     **   * Redistributions in binary form must reproduce the above copyright
     **     notice, this list of conditions and the following disclaimer in
     **     the documentation and/or other materials provided with the
     **     distribution.
     **   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
     **     of its contributors may be used to endorse or promote products derived
     **     from this software without specific prior written permission.
     **
     **
     ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
     **
     ** $QT_END_LICENSE$
     **
     ****************************************************************************/

     import QtQuick 1.0
     import Qt.labs.particles 1.0

     // Level own JavaScript file
     import "Level.js" as LevelScript

     Rectangle {
         id: enemies
         anchors.fill: parent
         property int enemiesCreated: 0
         property int enemiesEnabled: 0
         color: "black"

         // ***************************************************
         // *** NOTE: This "pause(bool)" function is mandatory for all level QML files
         function pause(doPause) {
         }

         // ***************************************************
         // *** NOTE: Level object name "level" is mandatory for all level QML files
         objectName: "level"

         // Enemy placeholder. Have to exist at least one enemy for prevent to level be stopped
         Enemy {
             x: parent.width / 2
             y: parent.height / 2
             opacity: 1
         }

         // ***************************************************
         // *** NOTE: This is mandatory for all level QML files
         // Execute explode particle effect
         function explode(x,y) {
             explodeParticles.x = x
             explodeParticles.y = y
             explodeParticles.burst(20)
             explodeParticles.opacity = 1
         }

         // ***************************************************
         // *** NOTE: This is mandatory for all level QML files
         // Explode particle effect
         Particles {
             id: explodeParticles
             opacity: 0
             width: 1
             height: 1
             emissionRate: 0
             source: "file:/"+LevelPlugin.pictureRootPath()+"blue_fire.png"
             lifeSpan: 500
             lifeSpanDeviation: 2000
             count: -1
             angle: 270
             angleDeviation: 65
             velocity: 100
             velocityDeviation: 100
             ParticleMotionGravity {
                 yattractor: 1000
                 xattractor: 300
                 acceleration: 50
             }
         }
     }