public class RoundStartedEvent extends BattleEvent
onRoundStarted() when a new round in a battle is started.IBattleListener,
RoundEndedEvent| Constructor | Description |
|---|---|
RoundStartedEvent(ITurnSnapshot startSnapshot,
int round) |
Called by the game to create a new RoundStartedEvent.
|
| Modifier and Type | Method | Description |
|---|---|---|
int |
getRound() |
Returns the round number.
|
ITurnSnapshot |
getStartSnapshot() |
Returns the start snapshot of the participating robots, initial starting positions etc.
|
public RoundStartedEvent(ITurnSnapshot startSnapshot, int round)
startSnapshot - the start snapshot of the participating robots, initial starting positions etc.round - the round number (zero indexed).public ITurnSnapshot getStartSnapshot()
ITurnSnapshot that serves as the start snapshot of
the round.public int getRound()
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